In this update13
Full notes
Full Unbridled: That Horse Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
Unbridled: That Horse Game changes
Release Postponement
The planned update 0.3.0.0 will be postponed until at the latest February next year. The reason for this is several factors:
Ongoing tax processing that requires additional time
Hardware replacement, as a power supply unexpectedly failed
An underestimation of the workload for some of the new content
However, our top priority remains clear: A clean, stable, and well-playable update for you.
This week (December 1–6) we worked on:
Reworking the Status Values
We have begun making all status values fundamentally functional or reworking them. These include:
Health
Hunger
Cleanliness
Fatigue
Performance & Code Optimization
Many existing code structures were revised or completely rewritten in order to:
improve performance
make processes more stable
keep future expansions easier to integrate
Weather
The current weather state is now saved correctly and restored after switching maps or restarting. This means:
Weather data remains persistent
Transitions appear more natural
User Interfaces
Many of our existing UIs have been reworked so that they are optimized for higher resolutions.
3D Work
Adjustment of the Equipment Sets
This week we worked on adapting the existing saddle and bridle sets to the new horse. Reworking all parts so that they harmonize with the different body shapes of the breeds required a lot of time and many manual adjustments — but now it is finally done.
Now we have to integrate everything back into the game, and then we should be ready to prepare horses with full equipment for riding.
New Trees for the Campsite
We also worked on new trees, including the pine and the fir.
While doing so, we noticed that the older trees appeared less detailed in comparison. So we reworked those as well. This took a little longer than expected, but the result was absolutely worth it — now the world is populated with significantly better flora!
New Textures for Buildings
We also created many new textures for the buildings that are mainly intended to be used on the forest map. These include:
the open stable for the storage area
a wind shelter
new fence elements
various lamp types
new window textures
stands/standing areas for the riding school
With these tasks completed, we can now focus next on further animations, the new manes and tails, and the new coat variants of the horse — which we are already very excited about!
Tests for Mane and Tail Physics
Note
We know that a postponement is never pleasant, but it is necessary in order to deliver a high-quality update.
All content is currently in WIP (Work in Progress) status and may still change before release! As always, you can follow our progress live on our public roadmap:
>> View the public roadmap here <<
Source
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