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Steam News6 September 202510mo ago

Ultimate Fishing® Remastered - Stage 1 (Beta)

Hello Everyone, Stage 1 is a huge milestone — the entire map has been rebuilt from scratch. With it comes a brand-new sky system, a new water system, an updated weather system, and fully refreshed fish and gear models.

In this update10

Full notes

Full Ultimate Fishing Simulator® update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes15 additions10 changes0 removals
  • Maps
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedHello Everyone,Stage 1 is a huge milestone — the entire map has been rebuilt from scratch. With it comes a brand-new sky system, a new water system, an updated weather system, and fully refreshed fish and gear models. Our goal has been simple: to make the game look and feel better than ever, while maintaining the same smooth performance and frame rate as before.
addedThe Challenges Along the WayThe road to this point wasn’t easy. Along the way, we encountered many surprises - entire features and add-ons stopped working after migrating to the new Unity engine. We had to rebuild and rework them from the ground up to ensure the game remains stable and future-proof. This process took time and effort, but it sets the foundation for all the upcoming stages of the Beta.
changedSTAGE 1 LimitationsPlease note that in this stage, Multiplayer and the Trophy Lodge are not yet available , and the player level is currently capped at Level 5 . Progress between the BETA and standard game is separate - each version uses its own save files, so your progress will not transfer between them. The only exception here is that you can load Cloud Saves in BETA, but progress made there will not override anything in the default game.
addedWhy Your Feedback MattersBehind the scenes, more has changed than you might notice at first glance. The backend systems of the game have been overhauled to such a degree that your feedback is now the single most important factor. We need to know if everything runs correctly, if nothing breaks, and how you feel about the new changes: the fish models, the weather, the water, and the underwater experience. But the most important information is performance and visuals!
addedNew Underwater ExperienceSpeaking of underwater, we’ve added new camera controls. By holding Left CTRL , you can now freely rotate the underwater camera, and with the scroll wheel, you can zoom it in or out. Give it a try and let us know how it feels.
changedThe Road AheadStage 1 is only the beginning. We’re committed to improving every part of the game step by step, with your help and feedback guiding us along the way. Thank you for being part of this journey!

Ultimate Fishing Simulator® changes

addedStage 1 is a huge milestone — the entire map has been rebuilt from scratch. With it comes a brand-new sky system, a new water system, an updated weather system, and fully refreshed fish and gear models. Our goal has been simple: to make the game look and feel better than ever, while maintaining the same smooth performance and frame rate as before.
addedThe road to this point wasn’t easy. Along the way, we encountered many surprises - entire features and add-ons stopped working after migrating to the new Unity engine. We had to rebuild and rework them from the ground up to ensure the game remains stable and future-proof. This process took time and effort, but it sets the foundation for all the upcoming stages of the Beta.
changedPlease note that in this stage, Multiplayer and the Trophy Lodge are not yet available , and the player level is currently capped at Level 5 . Progress between the BETA and standard game is separate - each version uses its own save files, so your progress will not transfer between them. The only exception here is that you can load Cloud Saves in BETA, but progress made there will not override anything in the default game.
addedBehind the scenes, more has changed than you might notice at first glance. The backend systems of the game have been overhauled to such a degree that your feedback is now the single most important factor. We need to know if everything runs correctly, if nothing breaks, and how you feel about the new changes: the fish models, the weather, the water, and the underwater experience. But the most important information is performance and visuals!
addedSpeaking of underwater, we’ve added new camera controls. By holding Left CTRL , you can now freely rotate the underwater camera, and with the scroll wheel, you can zoom it in or out. Give it a try and let us know how it feels.

Hello Everyone,

Stage 1 is a huge milestone — the entire map has been rebuilt from scratch. With it comes a brand-new sky system, a new water system, an updated weather system, and fully refreshed fish and gear models. Our goal has been simple: to make the game look and feel better than ever, while maintaining the same smooth performance and frame rate as before.

The Challenges Along the Way

The road to this point wasn’t easy. Along the way, we encountered many surprises - entire features and add-ons stopped working after migrating to the new Unity engine. We had to rebuild and rework them from the ground up to ensure the game remains stable and future-proof. This process took time and effort, but it sets the foundation for all the upcoming stages of the Beta.

STAGE 1 Limitations

Please note that in this stage, Multiplayer and the Trophy Lodge are not yet available, and the player level is currently capped at Level 5. Progress between the BETA and standard game is separate - each version uses its own save files, so your progress will not transfer between them. The only exception here is that you can load Cloud Saves in BETA, but progress made there will not override anything in the default game.

Why Your Feedback Matters

Behind the scenes, more has changed than you might notice at first glance. The backend systems of the game have been overhauled to such a degree that your feedback is now the single most important factor. We need to know if everything runs correctly, if nothing breaks, and how you feel about the new changes: the fish models, the weather, the water, and the underwater experience. But the most important information is performance and visuals!

New Underwater Experience

Speaking of underwater, we’ve added new camera controls. By holding Left CTRL, you can now freely rotate the underwater camera, and with the scroll wheel, you can zoom it in or out. Give it a try and let us know how it feels.

The Road Ahead

Stage 1 is only the beginning. We’re committed to improving every part of the game step by step, with your help and feedback guiding us along the way. Thank you for being part of this journey!

Kind Regards,

Ultimate Fishing Team

HOW TO PLAY

BETA is available in two ways. Playtests will run for TWO (2) weeks!

If you are not sure about the BETA code, we suggest playing on the PlayTest app.

  1. Via Steam Playtests

  2. Via Steam Beta Branch

Changelog | Stage 1:

Technical Updates

  • Migrated project to Unity 6 HDRP

  • New water system

  • New weather system

  • New sound system (now based on AudioMixer)

  • Refactored Fish AI with the new version of Behavior Designer

  • Fixed underwater bait particle indicator (now disabled when not needed)

  • Fixed 3D renders of rods and reels

  • Fixed fish animation render distance and culling issues

  • Adjusted fish spawn system, added Spawner Action Manager

  • Refactored fish spawner activation manager (better control over fish per spawner)

  • Added Betty Lake spawn points

  • Microverse setup

  • Microsplat setup

  • Unified vegetation shaders

  • Terrain tessellation added

  • Underwater rendering fixes with a new renderer

  • Overwater and underwater renderer separation

  • General gameplay tweaks and environment adjustments

Visual & Environment Improvements

  • GPU instancer setup, blanket setup, and new assets

  • Added new underwater rocks, blanket rocks, and cave environments

  • Added new stamps and ground packs for multiple regions

  • Unified and updated vegetation shaders

  • Updated Microsplat textures and materials

  • Added

Source

Steam News / 6 September 2025

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