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Full Ultimate Fishing Simulator® update
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Hello Everyone, it is time to drop some light on how the works over the “rework” are going! What did we achieve, what we would like to achieve and what things we are struggling with 🙂
What changed
- Gameplay
- Maps
- UI and audio
Ultimate Fishing Simulator® changes
So what does the “remaster” mean at all? What is it? What you can expect?
To be honest, it is a really complex matter that we divided into a few sectors but first things first. By the remaster, we mean that the whole game, especially the background code, scripts, and assets will get an overhaul while keeping the core gameplay mechanic in its current form (maybe besides cringe reel drag that is not working properly).
As we are still a small team (currently 4 people), we divided the whole process into phases, which I can publicly reveal to you.
Phase 1 - converting the project to the newest Unity HDRP LTS. Implementation of the new water system. New skybox.
Phase 2 - redoing VR so it works properly on the new Unity version (this one will need a LOT of testing)
Phase 3 - reworking all base game maps
Phase 4 - reworking all DLC maps
Phase 5 - replace all fish models from old to new ones
Phase 6 - adjustments in gameplay mechanics, improvements in UI/UX, re-doing lures & baits logic (to be more user friendly), improvements in SFX.
Phase 7 - re-working game networking and adding full multiplayer support so you can see other players.
… and more but I don’t want to reveal it right now as some things/features are not 100% confirmed, so I don’t want to promise anything.
As you can see it is a LOT of work but so far I have to admit we are doing pretty well.
We already finished Phase 1 but during our internal testing, we have some mixed feelings about new water & underwater visuals so this one can still change to another solution.
Phase 2 was already done, and tested on our internal VR headsets but it is a really important part of the game. We haven’t improved the input and visuals yet but right now it is fully functional and playable on Unity HDRP. That is why we will release the VR remaster (and other features) in an open playtest. You can sign for them already here:
Phase 3 is giving us a lot of struggles, and there are a few reasons for that. We want to keep the original shape of the maps where we can, improve visuals as much as we can, and most of everything - keep performance at a level, where everyone will be able to play as the old version.
For maps, we had planned to “refresh” most of them but it seems we will finish by re-doing 80% of them from scratches in Phase 3 :) One of the maps where we just did visual improvements, small terrain changes, etc. is Betty Lake.
Welcome to remastered Betty Lake!
Don’t think that we only did Betty Lake! We already finished over half of the maps from Phase 3 and we will regularly show you videos from Before/After and we will be more than happy to read your feedback.
The biggest change in all maps is that right now we are using real-life heightmaps for terrain and lakes/rivers/ocean bottoms (if this data is available).
Remember Powell Lake? It was a small map, now it is triple like that! It finally feels like Utah!
I can’t wait to show
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