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Steam News19 January 20251y ago

Status Update #2 - Long Bumpy Road

Hi! It's been a while since the last Status Update and I will say the remastered version is a long and bumpy road.

In this update4

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Full Ultimate Fishing Simulator® update

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What changed

0 fixes3 additions8 changes1 removal
  • Gameplay
  • Maps
addedPhase 2 - VR works properly in the new version, which was our plan for Remaster (so it's done). I don't hide that in the future we would like to also focus more on the mechanics and "VR" feeling.
changedPhase 3, Phase 4 - in progress. This is the most time-consuming phase. In the beginning, we planned to refresh most of the maps in the current state but it was sometimes just not possible and some of the maps were redone from scratches.
addedMAPSThe biggest change for all maps - both old, DLC, and future ones, was a huge change in our pipeline. In the past, we just did the maps based on photos, and videos without proper touch to topography. Right now for all our maps, we are using real-life topography data and sometimes bathymetry for bottom/underwater views. Curious how the difference, let's jump on the new Powell Lake which is around 10x bigger than the old map. The big and important change will be also that maps like Greenland or Pinas Bay will be no longer two maps, they will include big coasts that you will be able to explore.
removedMAPSI removed water in the middle so you can check how the underwater is formed!
changedMAPSBut you already saw some Powell Lake comparison last time so maybe it's time to show something else.
changedMAPSAnd maybe some other vibes from Kariba Dam:

Ultimate Fishing Simulator® changes

addedPhase 2 - VR works properly in the new version, which was our plan for Remaster (so it's done). I don't hide that in the future we would like to also focus more on the mechanics and "VR" feeling.
changedPhase 3, Phase 4 - in progress. This is the most time-consuming phase. In the beginning, we planned to refresh most of the maps in the current state but it was sometimes just not possible and some of the maps were redone from scratches.
addedThe biggest change for all maps - both old, DLC, and future ones, was a huge change in our pipeline. In the past, we just did the maps based on photos, and videos without proper touch to topography. Right now for all our maps, we are using real-life topography data and sometimes bathymetry for bottom/underwater views. Curious how the difference, let's jump on the new Powell Lake which is around 10x bigger than the old map. The big and important change will be also that maps like Greenland or Pinas Bay will be no longer two maps, they will include big coasts that you will be able to explore.
removedI removed water in the middle so you can check how the underwater is formed!
changedBut you already saw some Powell Lake comparison last time so maybe it's time to show something else.

Hi! It's been a while since the last Status Update and I will say the remastered version is a long and bumpy road. It took tons of time, research, whiteboards, brainstorms, and most of all trying not to affect any game mechanics that have been in the game since 2017.

I have to admit (and I believe other members of our small team will agree) that our heads are full of ideas about what we can do, and how we can do it but then here it comes: Engine Update ːsteamthisː.

"Aye, why multiplayer is not working?", "The sky disappeared"," Why rods are not bending anymore?" and so on. Huge engine in the backend that is affecting everything that was done in the original version.

So what is the current status, based on our previous post (You can read more about it > HERE <):

  • Phase 1 - almost done. We have issues with the skybox, that is affecting not only the sky but also the weather and lightning. We don't like how it looks right now.

  • Phase 2 - VR works properly in the new version, which was our plan for Remaster (so it's done). I don't hide that in the future we would like to also focus more on the mechanics and "VR" feeling.

  • Phase 3, Phase 4 - in progress. This is the most time-consuming phase. In the beginning, we planned to refresh most of the maps in the current state but it was sometimes just not possible and some of the maps were redone from scratches.

  • Phase 5 - 95% of fish models are done. We are missing around 15-20 models to be redone.

  • Phase 6 - in progress. Not much to say about it. We aim to finish all equipment remasters by the end of March. We will see how it will go.

  • Phase 7 - we didn't start working on it yet.

MAPS

The biggest change for all maps - both old, DLC, and future ones, was a huge change in our pipeline. In the past, we just did the maps based on photos, and videos without proper touch to topography. Right now for all our maps, we are using real-life topography data and sometimes bathymetry for bottom/underwater views. Curious how the difference, let's jump on the new Powell Lake which is around 10x bigger than the old map. The big and important change will be also that maps like Greenland or Pinas Bay will be no longer two maps, they will include big coasts that you will be able to explore.

I removed water in the middle so you can check how the underwater is formed!

But you already saw some Powell Lake comparison last time so maybe it's time to show something else.

And maybe some other vibes from Kariba Dam:

FISHING GEAR

What can I say? Everything is outdated, old models, some looking bad. Below is a comparison of well-known Dakino DV!

FISH MODELS

Here without comparison let me present you the new model of Tiger Trout and Siberian Sturgeon:

TESTING

We are aiming to do a regular soft launch in PlayTest. How it will look exactly? We will release PlayTests in stages. Each stage will include a reworked map, ex.:

  • Stage 1 - Betty Lake Remastered

  • Stage 2 - Powell Lake Remastered

  • ...

  • Stage X - Greenland Remastered

Thanks to your feedback during this we will be able to

Source

Steam News / 19 January 2025

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