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Steam News10 July 20261mo ago

Adjustments to the first boss, huge optimization and improvements

-Optimization of RAM -Adjusting animation bugs when Jones crouches down -We can go back to the title screen when we finish the demo -Setting a recent bug where the button icon did not appear when certain treasures were

Full notes

Full UKNON Jones & Guynelk 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes1 removal
  • Performance
  • UI and audio
  • Balance
  • Gameplay
changedOptimization of RAM
changedSetting a recent bug where the button icon did not appear when certain treasures were being picked up
changedThere is now a 5-second cooldown when Reydun uses the shockwaves too many times
removedThe player can no longer pause during a critical move
addedWe can now take screenshots and hide the interface on controller (only when the game is paused. With the button for objects and the button to target an enemy)
changedImprovement in the quality of shadow contacts but reduction of its display distance to optimize. As well as a general optimization

UKNON Jones & Guynelk 2 changes

changedOptimization of RAM
changedSetting a recent bug where the button icon did not appear when certain treasures were being picked up
changedThere is now a 5-second cooldown when Reydun uses the shockwaves too many times
removedThe player can no longer pause during a critical move
addedWe can now take screenshots and hide the interface on controller (only when the game is paused. With the button for objects and the button to target an enemy)

-Optimization of RAM

-Adjusting animation bugs when Jones crouches down

-We can go back to the title screen when we finish the demo

-Setting a recent bug where the button icon did not appear when certain treasures were being picked up

-There is now a 5-second cooldown when Reydun uses the shockwaves too many times

-The player can no longer pause during a critical move

-We can now take screenshots and hide the interface on controller (only when the game is paused. With the button for objects and the button to target an enemy)

-Improvement in the quality of shadow contacts but reduction of its display distance to optimize. As well as a general optimization

-Improved stability in a scene transition during Emilie’s date

-Adjustment of a recent bug where the player could sometimes take screenshots or hide the interface by pressing certain buttons on the keyboard or controller

Source

Steam News / 10 July 2026

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