Full notes
Full UKNON Jones & Guynelk 2 update
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What changed
- Balance
- Gameplay
- Workshop
- Performance
- Fixes
- UI and audio
UKNON Jones & Guynelk 2 changes
There is now a 4th attack for all characters.
Added distortion effects for sword attacks and reduced trail duration.
Saphir’s attack animations have been changed when the dance option is enabled.
Characters float less while attacking.
Added a flare effect to Tempo and Ragdoll attacks.
Tempo attack particles are less visible.
Changed the light sword flare effect.
Added distortion effects to Elsa’s blades, Jones’s sword, Jones’s hammer, Jones’s scythe, and the giant sword of Saphir’s father.
Elsa now lands on the ground after finishing levitation.
Shadow optimization.
Adjustments to the materials of Jones’s clones.
Changed the 3D model of Jones’s hammer.
The mouse now recenters when Jones’s object selection menu or Guynelk’s power wheel is opened.
RAM optimization.
Jones’s weapon animations have been changed.
During the Tempo attack, without a sword, Saphir now performs a knee strike.
Added distortion effects when Guynelk, Elsa, Rolf, and Stormfury the dragon charge forward.
Fixed a bug where Elsa’s flying dash effect would not return after the player flew a second time.
Elsa’s healing visual effects now last 1 second less.
Adjusted the duration of the Team Black minions’ jetpack visual effects.
The mouse is now centered whenever the player opens Jones’s object selection menu or Guynelk’s power wheel.
Fixed a bug where some of Elsa’s sound effects could not be muted in the settings.
Fixed a bug where the drone did not work in 4-player multiplayer mode.
Shader optimization.
Texture optimization.
Changed the animation when Elsa and Dania levitate.
Elsa now has a different animation when using magic while jumping or when using her 4th primary projectile.
Reintroduced foot IK for character feet.
Optimized the lights of Elsa’s triple projectiles and completely removed those lights in 4-player multiplayer mode.
Red and blue lasers are less bright.
Source
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