Full notes
Full UBERSLAUGHTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
Few more cool additions today for the beta:
Trenchbroom custom maps changes:
-Teleporter point entities are now available in Trenchbroom. To link two teleporter, all you have to do is place down two teleporter point entities in your Trenchbroom map and give them the same tpID number. Please don't use numbers less than 10 as I am already using those in other parts of the game x)
-Purchasable walls are now also available in Trenchbroom as brush entities. To use them do the following: create a brush on your map of the size and texture you want the purchasable wall/door to be. Then right click -> Create Brush Entity -> func -> purchasable wall. Then set the price to a different number if you want (default is 10,000 buckarinos)
In-game changes:
-The Original (super shotty) now penetrates enemies! Wow!
-You can now also shotgun-jump with The Original! I love UBERSLAUGHTER realism it's just like real life!
IMPORTANT REMINDER: When you first start the Beta make sure to select at least two maps in the MAPS section of the Main Menu. I'm working on making all the in-built maps enabled by default. It sounds like it shouldn't be that hard but my five overworked braincells have been struggling to fix it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
