What changed
1 fix0 additions1 change0 removals
fixedThe rotations of point entities in trenchbroom not working are now fixed. Meaning that the little arrow indicator on point entities now actually represents the direction that the entity is facing.
changed**IMPORTANT!!** UBERSLAUGHTER Trenchbroom maps are now 1:1 scale with Quake 1 maps. The height of the player is now around z:60. This should make it easier for you guys to make custom maps if you already have experience mapping for Quake. This means that the part of the tutorial that says that player height reference should be z:400 is now obsolete! (I will have to make an updated tutorial anyways)
UBERSLAUGHTER changes
fixedThe rotations of point entities in trenchbroom not working are now fixed. Meaning that the little arrow indicator on point entities now actually represents the direction that the entity is facing.
changed**IMPORTANT!!** UBERSLAUGHTER Trenchbroom maps are now 1:1 scale with Quake 1 maps. The height of the player is now around z:60. This should make it easier for you guys to make custom maps if you already have experience mapping for Quake. This means that the part of the tutorial that says that player height reference should be z:400 is now obsolete! (I will have to make an updated tutorial anyways)
Another small update today:
-The rotations of point entities in trenchbroom not working are now fixed. Meaning that the little arrow indicator on point entities now actually represents the direction that the entity is facing.
-**IMPORTANT!!** UBERSLAUGHTER Trenchbroom maps are now 1:1 scale with Quake 1 maps. The height of the player is now around z:60. This should make it easier for you guys to make custom maps if you already have experience mapping for Quake. This means that the part of the tutorial that says that player height reference should be z:400 is now obsolete! (I will have to make an updated tutorial anyways)