Update log
Full Tyr update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
Welcome to another entry in our Tyr dev update series. These drop every two weeks, and we showcase fresh news, playtest details, game changes, fan creations, and loads more.
Want the Tyr news in video form? Catch it in the video below.
Let's begin.
This weekend’s playtest…
We’re playtesting Tyr again on April 11th, 2026. That’s this Saturday.
This will be a six-hour playtest, running from noon PT to 6pm PT. You can see the start and end times in your timezone in the chart below.
| Timezone | Start Time | End Time |
|---|---|---|
| Pacific Time (PT) | 12:00 PM (Apr 11) | 06:00 PM (Apr 11) |
| Eastern Time (ET) | 03:00 PM (Apr 11) | 09:00 PM (Apr 11) |
| UTC / GMT | 07:00 PM (Apr 11) | 01:00 AM (Apr 12) |
| Paris/Berlin (CET) | 09:00 PM (Apr 11) | 03:00 AM (Apr 12) |
| Singapore/China (SGT/CST) | 03:00 AM (Apr 12) | 09:00 AM (Apr 12) |
| Tokyo (JST) | 04:00 AM (Apr 12) | 10:00 AM (Apr 12) |
| Sydney (AEDT) | 05:00 AM (Apr 12) | 11:00 AM (Apr 12) |
| Auckland (NZDT) | 07:00 AM (Apr 12) | 01:00 PM (Apr 12) |
This playtest does not include new content, but we did ship a hotfix that addresses bugs and introduces the Alpha Program. You'll find the patch notes for the hotfix in our Discord, and we’ll talk about the Alpha Program later in the post.
How to join the playtest
If you’re not in the playtest yet, you have two ways to join.
You can register for access on our Steam page. We admit players in waves before the playtests begin.
You can join our Discord and ask for an invite in the #-invite-sharing channel. Our community has plenty and can provide you with a link for instant access.
Production servers, account wipes, and what comes next
We shared the plans for this in our last dev update, but now it's official. We’ve migrated to production servers in order to accommodate our growing community.
The downside is that this required an account wipe. We know progression wipes are never fun, so here’s what we gave players to help soften the blow and get you back close to where you were quickly:
75k SLVR for each unlocked tank (excluding the starting 4)
4 Pilot boosters for each level 20 tank (which will get you back to level 20+)
Owners of these cosmetics get them granted again:
Lucky Duck
Blue Explosion Kill VFX
Lightning Recall Style
Hardlight Healer Style
Cybertechnic Wall Style
The good news is that we’re going to start inviting more new players into the playtest from our growing waitlist, and we’re working hard to ensure this the only wipe we’ll need.
Introducing the Alpha Program
You’ll notice that some of our in-development tanks are now marked with an Alpha Program symbol. What is that?
Like I mentioned above, with the move to production servers, we’re going to start letting more new players in from our growing waitlist, and we want to make sure they get a good experience by focusing them on the tanks that have already had a full art pass.
At the same time, feedback from you early playtesters has been instrumental in helping us improve our in-development tanks, and we want to make sure we can hit that high level of iteration going forward.
That’s where the Alpha Program comes in.
Here’s how it works
In-development tanks will be marked as Alpha Program-only
Players in the Alpha Program will be able to use Alpha Program tanks in Standard, Custom, and Sandbox games, but not in Ranked modes
All existing playtesters as of our last playtest
Source
