What changed
0 fixes2 additions2 changes0 removals
changedUpdate: Difficulty Tiers + UI Polish
addedNew: Sentence difficulty tiers - Battle sentences now scale with floor depth. Floors 1-2 pull only easy sentences, with harder tiers gradually mixing in as you descend. Floor 10 (the boss climax) uses the full range, and endgame floors lean brutal. - Added 1,330 new easy-tier sentences across TECH, HISTORY, COMBAT, ARCANE, NATURE, and SCIENCE so every type has a deep pool of beginner-friendly prompts. No more getting smacked with "quantum entanglement supercomputers" on floor 1.
addedNew: Difficulty setting (CHILL / NORMAL / BRUTAL) - Added a Difficulty toggle in the Options menu next to Typing Mode. - CHILL keeps easy sentences heavily weighted even deep in the dungeon — great for warming up or relaxed runs. - NORMAL is the standard balanced curve. - BRUTAL front-loads harder sentences and ramps aggressively — floors 1-2 already include medium-tier prompts, and the endgame is almost entirely brutal tier.
changedUI improvements - Enlarged the left roster panel — Typomon names, HP values, mon art, and quest text are all bigger and easier to read at a glance. All 6 roster slots plus active quests still fit comfortably. - Floor theme and type bonuses moved to the top of the screen** — the dungeon theme name and its type damage bonuses (e.g. `▲NATURE +5%`) now live in the center of the top status bar instead of at the bottom, so you always see what types your current floor favors.
Typomon Hunter changes
changedUpdate: Difficulty Tiers + UI Polish
addedNew: Sentence difficulty tiers - Battle sentences now scale with floor depth. Floors 1-2 pull only easy sentences, with harder tiers gradually mixing in as you descend. Floor 10 (the boss climax) uses the full range, and endgame floors lean brutal. - Added 1,330 new easy-tier sentences across TECH, HISTORY, COMBAT, ARCANE, NATURE, and SCIENCE so every type has a deep pool of beginner-friendly prompts. No more getting smacked with "quantum entanglement supercomputers" on floor 1.
addedNew: Difficulty setting (CHILL / NORMAL / BRUTAL) - Added a Difficulty toggle in the Options menu next to Typing Mode. - CHILL keeps easy sentences heavily weighted even deep in the dungeon — great for warming up or relaxed runs. - NORMAL is the standard balanced curve. - BRUTAL front-loads harder sentences and ramps aggressively — floors 1-2 already include medium-tier prompts, and the endgame is almost entirely brutal tier.
changedUI improvements - Enlarged the left roster panel — Typomon names, HP values, mon art, and quest text are all bigger and easier to read at a glance. All 6 roster slots plus active quests still fit comfortably. - Floor theme and type bonuses moved to the top of the screen** — the dungeon theme name and its type damage bonuses (e.g. `▲NATURE +5%`) now live in the center of the top status bar instead of at the bottom, so you always see what types your current floor favors.
Update: Difficulty Tiers + UI Polish
New: Sentence difficulty tiers - Battle sentences now scale with floor depth. Floors 1-2 pull only easy sentences, with harder tiers gradually mixing in as you descend. Floor 10 (the boss climax) uses the full range, and endgame floors lean brutal. - Added 1,330 new easy-tier sentences across TECH, HISTORY, COMBAT, ARCANE, NATURE, and SCIENCE so every type has a deep pool of beginner-friendly prompts. No more getting smacked with "quantum entanglement supercomputers" on floor 1.
New: Difficulty setting (CHILL / NORMAL / BRUTAL) - Added a Difficulty toggle in the Options menu next to Typing Mode. - CHILL keeps easy sentences heavily weighted even deep in the dungeon — great for warming up or relaxed runs. - NORMAL is the standard balanced curve. - BRUTAL front-loads harder sentences and ramps aggressively — floors 1-2 already include medium-tier prompts, and the endgame is almost entirely brutal tier.
UI improvements - Enlarged the left roster panel — Typomon names, HP values, mon art, and quest text are all bigger and easier to read at a glance. All 6 roster slots plus active quests still fit comfortably. - Floor theme and type bonuses moved to the top of the screen** — the dungeon theme name and its type damage bonuses (e.g. `▲NATURE +5%`) now live in the center of the top status bar instead of at the bottom, so you always see what types your current floor favors.