Full notes
Full Type Ride update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Maps
- UI and audio
- Events
Type Ride changes
Features:
Implemented a tutorial that teaches the basics of the game
Added a simplified compendium feature
Completely revamped the visuals, mechanics, and other elements of boss encounters on destination tiles
Added a function to double game speed during battle by pressing the Tab key
Balance Adjustments:
Updated the contents of the starting deck
Adjusted the performance of some Monster Cartridges
Adjusted the performance of some Overlay Cartridges
Added new monsters: “potetone” and “smush”
Added a large number of new monster skills
Slightly reduced the amount of coins obtainable throughout the game
Adjusted so that if the hand contains only unusable cartridges, it will automatically reload
Added cooldowns to combo skills
Added a minimum guaranteed increase to the combo gauge
Reduced the number of stages per map
Other:
Added several new icon UI variations for monster skills
Added icons and skill names to the monster skill description UI
Added gauges to the monster status UI to make performance easier to understand at a glance
Updated the illustrations displayed for monsters on Monster Cartridges
Updated the UI for deck size during battle
Changed so that monster skill descriptions automatically pop up on reward screens and similar situations
Added animations across the UI
Thank you for your continued support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
