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Steam News5 February 20264mo ago

[Demo] Type Ride Patch v0.3.0

Features: Updated the party setup screen so you can preview monster animations. Added large monsters to the pool of monsters summoned by enemies on “Fierce Battle” and “Destination” tiles. Added 1 new combo skill.

Full notes

Full Type Ride update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes13 additions17 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Events
  • Store
  • Maps
changedUpdated the party setup screen so you can preview monster animations.
addedAdded large monsters to the pool of monsters summoned by enemies on “Fierce Battle” and “Destination” tiles.
addedAdded 1 new combo skill.
changedBalance Adjustments:
changedAdjusted the stats/performance of some monster cards.
changedAdjusted the stats/performance of some overlay cards.

Type Ride changes

changedUpdated the party setup screen so you can preview monster animations.
addedAdded large monsters to the pool of monsters summoned by enemies on “Fierce Battle” and “Destination” tiles.
addedAdded 1 new combo skill.
changedBalance Adjustments:
changedAdjusted the stats/performance of some monster cards.

Features:

  • Updated the party setup screen so you can preview monster animations.

  • Added large monsters to the pool of monsters summoned by enemies on “Fierce Battle” and “Destination” tiles.

  • Added 1 new combo skill.

Balance Adjustments:

  • Adjusted the stats/performance of some monster cards.

  • Adjusted the stats/performance of some overlay cards.

  • Made the first battle easier by reducing the difficulty of the initial enemies.

  • Improved the smoothness of monsters’ first attacks.

  • Adjusted some choices on event tiles.

  • Added several new items.

  • Adjusted shop prices.

  • Added several new skills.

  • Changed the map generation logic.

  • You will now always obtain an item after the first battle.

Bug Fixes:

  • Fixed an issue where Healer-role monsters with the “Poison Infliction” skill would apply poison when performing healing.

  • Fixed other bugs

Other:

  • Adjusted the layout of damage text.

  • Updated the design of the player HP bar.

  • Added HP bar animations when HP decreases.

  • Added various sound effects.

  • Changed some stats to display up to one decimal place.

  • Adjusted the monster skill UI.

  • Added text coloring for item names and numeric values in descriptions.

  • “Red Paper” now displays the amount healed.

  • Updated the illustrations for some items.

  • Added visual effects for “powerwind”.

  • Added reward tile visual effects.

  • Added coin drop amount and visuals when defeating enemy symbols.

  • The results screen now counts the number of shop tiles you selected.

  • Added an effect prompting you to reload your deck.

  • Added text that explains the stage overview.

  • Improved visual clarity of effects (e.g., camera blur).

  • Changed the font used for input fields and related text.

  • Fixed an issue where “remaincard” would continue to remain in the deck after being entered.

  • Added an animation to cell selection when obtaining rewards.

Thanks for your continued support!

Source

Steam News / 5 February 2026

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