Full notes
Full Type Her to Sleep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Type Her to Sleep changes
Type Her to Sleep launches on January 26, 2026 12 PM EST.
Ready your keyboards and pillows for Type Her to Sleep's release!
Here are some timezone conversions for your convenience:
CST (Central Standard Time): January 26, 2026, 11:00 AM
MST (Mountain Standard Time): January 26, 2026, 10:00 AM
PST (Pacific Standard Time): January 26, 2026, 9:00 AM
CST (China Standard Time): January 27, 2026, 1:00 AM
JST (Japan Standard Time): January 27, 2026, 2:00 AM
Where we've been
Hello! SkilZ here and It's great to see you again. It's been around 2 or so months since the last update, as we've been hard at work behind the scenes to deliver a product we're proud of and a game we're hoping you'll enjoy.
So what have we been working on? Let's talk about the biggest ones. Before that, do note that the following features shown here are subject to change on the final release. Now, with that out of the way, let's begin.
Story Mode
On my last blog post, I didn't really say anything concrete about the game mode, other than it was going to modify the base gameplay seen in the freeplay mode. Well, now I'm gonna expand more about what I meant back then.
In the game's story mode, you play as Ada Hejmiika, your everyday office lady who works too hard to keep her department (and paycheck) running smoothly and not fall apart. Due to an upcoming conference and with the advice of a friend, Ada decides to fix her sleeping habits to improve her overall mood.
The story mode will be composed of rounds where Ada has to get a good night's rest before the run continues. On some days (marked with a star sticker), an event (called dilemmas) will occur that Ada has to make a choice for that will affect the rest of the run.
Before bed, Ada sometimes have to make a choice on how to deal with a situation at work. Ada can either be selfless or be selfish. The choice is yours. By the way, ignore the list on the right for now. We'll get to that later.
Your choices do have consequences, and it'll affect how the reminder of the run will go, so choose wisely. Or just choose the choices that will make the run as hard as possible (hint hint: always choose the selfish options).
Modifiers!
Technically, this should be part of the story mode explanation, but they're big enough to warrant its own segment. The modifier system is what we hope to drive engagement and replayability out of the story mode. We have 2 types of modifiers in the game. Level and Word modifiers.
Level modifiers are your typical stat changes you'd see in any other game. +X% of this, +Y% of that. Our philosophy for modifiers is that they should feel tangible and visible when they're present.
Here's an example. The Word Spawn Interval modifier modifies the time in-between spawning of word clouds.
Here's what the indicator looks like with the modifier active
And here what it looks like when it's not. Its shorter right? The change may vary per modifier, but we ensured that modifiers added into the game will affect your runs not just gameplay-wise but visually too.
Another type of modifies we have been Word Modifiers.
Word Modifiers, as the name suggest, are modifiers that are attached to word clouds. Effects vary from only affecting itself when the word spawn to affecting every other word on screen when the word with the modifier is fully typed out.
Here are some examples of the word modifiers in action.
(Sorry for the poor GIF quality. I don't have Steam™ Premium.)
Of course, these are just some of the modifiers available on launch, and we can't wait to hear back from you how fun and engaging you found them to be (or not, and you can tell us how to improve 'em).
New Fonts
Based on popular demand, new fonts had to be made. We hope that with this new font, word prompts are now always legible.
And So Much More
And that's it! Well, most of it anyway. We also have other, not-as-big changes, such as unifying the color palette of the game's user interface or the improved word vocabulary, and many more that I can't recall on top of my head right now. But we hope you enjoy them nonetheless.
We're so excited to show you what we've been working on, and we look forward to seeing you on the release date. Until then, please look forward to it and have a nice day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
