Full notes
Full Two Sides of Hell update
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Repeated intro
Hey everyone,
What changed
- Compatibility
- UI and audio
- Gameplay
Two Sides of Hell is heading into a major milestone this week: we are preparing for our first beta testing sessions, starting next week. Here's where the build is landing.
Choosing how to play
The demo will give you a clear choice from the main menu: single-player or local co-op. If you and a friend are sharing a couch, plug in a second controller, hop in, and play together. For remote co-op, Steam Remote Play Together has your back. We are testing that flow end-to-end so it works smoothly out of the box.
Co-op polish
We are taking a focused pass on co-op feel this week. Camera framing is being stabilized for boss encounters so the screen settles cleanly when targets shift. We are also revisiting how feedback effects like screen shake stack when two players are firing together, the goal is satisfying impact without sensory overload, with options to fine-tune to your monitor. A pause menu is on the way to expose those options properly.
The Evolved Demon Player keeps growing
The Evolved Demon Player is getting another animation pass. The run is being reworked to feel heavier and more grounded. The full set of abilities, from bullet-hell projectile burst, to summons, laser, rock throws, continues to take shape and is almost done, with each ability tied to a specific encounter to give every boss its own visual identity.
Audio production is on
We have finalized our partnership with an Audio Design Studio for the game's audio direction, original music, enemy and player SFX, UI, and the score for the opening cinematic. The first wave of audio work will land progressively as the next demo build comes together.
A few player-facing fixes
Volume settings now persist correctly between sessions, no more starting the game at full blast. Aiming feel got an internal pass too, with weapon spread tuned at the action level so each weapon has a clean, distinct feel.
What's next
By the end of this week we will have an end-to-end demo build mirroring the full opening flow, start, single-player run, tutorial, progression, for our first round of beta testing. We will keep sharing progress as we go.
Thanks as always for following along.
Source
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