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Steam News31 March 20263mo ago

Development Update – Co-op Implementation & Gameplay Improvements

Hello everyone, It’s been some time since our last update, and we’d like to start by saying thank you for your patience.

In this update5

Full notes

Full Two Sides of Hell update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes2 additions12 changes0 removals
  • Gameplay
  • UI and audio
  • Events
addedCo-op GameplaySince the previous update, co-op functionality has been introduced into the game .
changedCo-op GameplayOur goal is to allow two players to explore the planet keller together and progress during the whole campaign. Either in local or multiplayer mode.
changedCo-op GameplayThis system is still work in progres, but it represents a key step toward making co-op a core part of the experience rather than an optional addition.
changedGameplay Feedback & Visual ClarityAnother major focus has been improving how the game communicates its mechanics to the player .
changedGameplay Feedback & Visual ClarityWhile many systems, such as weapon effects and abilities, are already in place, they currently lack sufficient visual feedback. This can make it difficult for players to immediately understand when and how they are becoming stronger.
changedGameplay Feedback & Visual ClarityTo address this, we are working on:

Two Sides of Hell changes

addedSince the previous update, co-op functionality has been introduced into the game .
changedOur goal is to allow two players to explore the planet keller together and progress during the whole campaign. Either in local or multiplayer mode.
changedThis system is still work in progres, but it represents a key step toward making co-op a core part of the experience rather than an optional addition.
changedAnother major focus has been improving how the game communicates its mechanics to the player .
changedWhile many systems, such as weapon effects and abilities, are already in place, they currently lack sufficient visual feedback. This can make it difficult for players to immediately understand when and how they are becoming stronger.

It’s been some time since our last update, and we’d like to start by saying thank you for your patience. Development has been steadily progressing, and from this point forward we will be sharing weekly updates to keep you informed on how Two Sides of Hell is evolving.

This update focuses on a major shift in development priorities, as well as one of the most important additions since our last post.

Co-op Gameplay

Since the previous update, co-op functionality has been introduced into the game.

Our goal is to allow two players to explore the planet keller together and progress during the whole campaign. Either in local or multiplayer mode.

This system is still work in progres, but it represents a key step toward making co-op a core part of the experience rather than an optional addition.

Gameplay Feedback & Visual Clarity

Another major focus has been improving how the game communicates its mechanics to the player.

While many systems, such as weapon effects and abilities, are already in place, they currently lack sufficient visual feedback. This can make it difficult for players to immediately understand when and how they are becoming stronger.

To address this, we are working on:

  • Improved visual effects tied to active buffs and modifiers

  • Contextual feedback based on the currently equipped weapon

  • Clear indicators for ability activation and player state changes

The objective is to ensure that gameplay systems are not only functional, but also intuitive and readable.

Enemy Presentation Improvements

We are also revisiting the way enemies are introduced and presented during gameplay.

Some encounters, particularly enemy spawns, lacked the level of impact we are aiming for. These are being reworked to improve:

  • Timing and animation clarity

  • Visual intensity and presence

  • Overall readability during combat

The intention is for each encounter to feel more deliberate and engaging, reinforcing both challenge and atmosphere.

Visual Effects & System Scalability

As we expand the number of modifiers and abilities available to the player, we are also addressing the technical side of visual effects.

Players will be able to combine multiple modifiers at once, which introduces the risk of visual clutter. To prevent this, we are designing the system to:

  • Support multiple simultaneous effects without overlap issues

  • Maintain clarity even in high-intensity situations

  • Scale efficiently with future content additions

This is an important step to ensure that the game remains readable and responsive as it grows in complexity.

Going Forward

With this update, we are resuming regular communication. You can expect:

  • Weekly development updates

  • Ongoing insights into design decisions

  • Previews of upcoming features and improvements

If you want to give us feedback on the game or just talk to the developers, come join our discord!

Thank you again for your continued support.

We look forward to sharing more with you next week.

Source

Steam News / 31 March 2026

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