What changed
4 fixes1 addition5 changes0 removals
- Store
- UI and audio
- Maps
- Events
- Fixes
- Gameplay
changedWe've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is activated or a passageway is found the map will now automatically populate that information. We even have a few additional map upgrades planned in a future update that can be purchased from a special vendor later in the game. Thank you for supporting the Twins of Olus development thus far and happy adventuring!
changedUI
addedOverhauled map system with dynamic markers All map marker visuals have been redesigned Locked gate marker removes from map after opening Whip Rifts enable on map after activation New lever gate markers New passageway markers New Lotus Launcher makers
changedUnfortunately this change had no elegant way to migrate the existing map reveal shroud and had to be reset when loading from an save older than 00.06.04
changedAnimated store UI paging buttons
changedOptimizations related to inventory UI
Twins of Olus changes
changedWe've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is activated or a passageway is found the map will now automatically populate that information. We even have a few additional map upgrades planned in a future update that can be purchased from a special vendor later in the game. Thank you for supporting the Twins of Olus development thus far and happy adventuring!
changedUI
addedOverhauled map system with dynamic markers All map marker visuals have been redesigned Locked gate marker removes from map after opening Whip Rifts enable on map after activation New lever gate markers New passageway markers New Lotus Launcher makers
changedUnfortunately this change had no elegant way to migrate the existing map reveal shroud and had to be reset when loading from an save older than 00.06.04
changedAnimated store UI paging buttons
We've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is activated or a passageway is found the map will now automatically populate that information. We even have a few additional map upgrades planned in a future update that can be purchased from a special vendor later in the game. Thank you for supporting the Twins of Olus development thus far and happy adventuring!
UI
Unfortunately this change had no elegant way to migrate the existing map reveal shroud and had to be reset when loading from an save older than 00.06.04
Bug Fixes
Fixed issue where dashing as Lions during the completion of an ambush event would move them further than expected
Fixed enemies actively seeking the player while riding Whip Rifts
Fixed door collision when leaving Mausoleums
Fixed health bar placement on larger Zealous enemies