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Steam News30 July 202626d ago

Dynamic Map Marker Update

We've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level.

Full notes

Full Twins of Olus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition5 changes0 removals
  • Store
  • UI and audio
  • Maps
  • Events
  • Fixes
  • Gameplay
changedWe've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is activated or a passageway is found the map will now automatically populate that information. We even have a few additional map upgrades planned in a future update that can be purchased from a special vendor later in the game. Thank you for supporting the Twins of Olus development thus far and happy adventuring!
changedUI
addedOverhauled map system with dynamic markers All map marker visuals have been redesigned Locked gate marker removes from map after opening Whip Rifts enable on map after activation New lever gate markers New passageway markers New Lotus Launcher makers
changedUnfortunately this change had no elegant way to migrate the existing map reveal shroud and had to be reset when loading from an save older than 00.06.04
changedAnimated store UI paging buttons
changedOptimizations related to inventory UI

Twins of Olus changes

changedWe've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is activated or a passageway is found the map will now automatically populate that information. We even have a few additional map upgrades planned in a future update that can be purchased from a special vendor later in the game. Thank you for supporting the Twins of Olus development thus far and happy adventuring!
changedUI
addedOverhauled map system with dynamic markers All map marker visuals have been redesigned Locked gate marker removes from map after opening Whip Rifts enable on map after activation New lever gate markers New passageway markers New Lotus Launcher makers
changedUnfortunately this change had no elegant way to migrate the existing map reveal shroud and had to be reset when loading from an save older than 00.06.04
changedAnimated store UI paging buttons

We've got a small but important update to share today! We felt as though the map wasn't being as helpful as it could when navigating around the level. It was tough to figure out where you've been or what routes you could take to get somewhere without it being blocked. So, today we're excited to show off a new dynamic map marker feature. When a gate is unlocked, a lever is pulled, a Whip Rift is activated or a passageway is found the map will now automatically populate that information. We even have a few additional map upgrades planned in a future update that can be purchased from a special vendor later in the game. Thank you for supporting the Twins of Olus development thus far and happy adventuring!

UI

  • Overhauled map system with dynamic markers

    • All map marker visuals have been redesigned

    • Locked gate marker removes from map after opening

    • Whip Rifts enable on map after activation

    • New lever gate markers

    • New passageway markers

    • New Lotus Launcher makers

Unfortunately this change had no elegant way to migrate the existing map reveal shroud and had to be reset when loading from an save older than 00.06.04

  • Animated store UI paging buttons

  • Optimizations related to inventory UI

Bug Fixes

  • Fixed issue where dashing as Lions during the completion of an ambush event would move them further than expected

  • Fixed enemies actively seeking the player while riding Whip Rifts

  • Fixed door collision when leaving Mausoleums

  • Fixed health bar placement on larger Zealous enemies

Source

Steam News / 30 July 2026

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