Full notes
Full Turtle Game update
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Repeated intro
Hello, this is the Turtle Game dev team. This update focuses on strengthening the aim-and-shoot fun and shaping the intended gameplay tempo with a major system cleanup.
What changed
- Gameplay
- Balance
Game Systems
Wind Gauge Removed
The Wind Gauge has been removed. You can now use wind infinitely.
This change is meant to enhance the fun of aiming and shooting.
New Merge Gauge System
Merging creatures now requires a Merge Gauge.
The main goal is to guide the intended gameplay tempo and prevent early-game glitches.
In the late game, you’ll be able to play without worrying much about the Merge Gauge.
Squid Effect Changed
Squid no longer charges wind. That effect has been removed.
New Egg Types Added New eggs have been introduced:
Red Egg: Restores HP
Black Egg: Deals damage
Blue Egg: Adds Merge Gauge
Some creature conversion effects have been updated as follows.
When a Piranha is eaten: Normal Egg → Red Egg
Pufferfish: No longer deals direct damage. Instead, it summons a damage-dealing Black Egg (conversion)
Jellyfish: No longer summons a Starfish. Instead, it removes Piranhas
Squid: Summons a Blue Egg that fills the Merge Gauge (conversion)
If a conversion fails, the egg explodes.
Level and EXP
Reaching Turtle Level 10 now requires 100,000,000 points.
Controls
Wind handling has been adjusted so fish-type creatures move more smoothly.
Achievements
Level-up achievements now unlock cumulatively.
Example: Reaching Level 10 will also automatically unlock Level 1–9 achievements.
Balance
Trash on the field is now limited to a maximum of 2 at a time.
The merge score multiplier has been rolled back to 7x.
Thanks for playing! 🐢 If you run into bugs or have feedback, please leave a note in the community and we’ll take a look as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
