In this update8
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Full Turtle Game update
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Repeated intro
Hello! The v2.9.12 update is now live. This update focuses on a major merge overhaul, scoring improvements, new creature skills, a cleaner UI, and lots of stability fixes.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Performance
Turtle Game changes
🔀 Merge System Changes
You can now merge the same creature type even if their levels are different.
Merge results are now calculated as the higher level + 1.
Example: Level 3 + Level 2 → Level 4
Fixed chain merge issues: merges will now continue if a matching creature is nearby after a merge.
The level cap is now 50.
💯 Scoring Updates
Merge score multiplier adjusted from 7x to 5x.
Starfish score pattern changed to 5, 55, 555… (previously 7, 77, 777…).
Jellyfish score is now equal to its level.
Improved support for extremely large scores.
A YOU WIN message will appear when you reach the maximum score. (Try to find it 😄)
🥚 Spawning & Skills
All creatures now always spawn at Level 1.
Each item type now has its own independent spawn timer.
New creature skills have been added—certain creatures will trigger a skill when eaten.
⚔️ Skill List
Jellyfish: Egg → Starfish conversion
Clam: Egg → Clam (spawnOnly) conversion
Harbor Seal: Can snipe both eggs and creatures at the same time
- PufferfishTargets trash + poison cooldown added
🎨 UI Improvements
Added wind control hints with support for 23 languages.
Added turtle level display on the in-game UI.
Layout updated: the gauge is now on the right, and the ItemGroup is on the left.
Removed unnecessary UI elements for a cleaner screen.
Added merge level up/down popups so you can instantly see level changes after merging.
🐛 Bug Fixes & Stability
Fixed an issue where the turtle sometimes wouldn’t die at 0 HP.
Fixed crashes caused by score values getting too large.
Fixed AI moving backwards after wind ends.
Fixed a crash when using cheats.
Fixed translation offset issues across 12 languages.
Fixed Korean text encoding issues across 18 C# files.
🐛 Known Issue & Hotfix Notice
We’ve identified an issue where the game may occasionally crash when returning to the Home screen after a run.
We suspect this is related to an engine version issue, and we’re working on a fix as quickly as possible for the next patch.
⚖️ Balance Adjustments
Max hunger increased to 90.
Max pop count increased to 100.
Harbor seal devour cooldown set to 3 seconds.
Added a cooldown for pufferfish poison.
Creature max size is now limited to 2.0–2.5x.
Level-up EXP has been rebalanced—reach 1,000,000 points to max out the turtle!
Thank you for playing!
Bug reports and feedback are always welcome. See you in the next update! 🐢✨
Source
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