Full notes
Full Turtle Game update
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What changed
- Gameplay
- Store
- Balance
- Fixes
- Performance
New updates are now live, including new features and improvements.
New Features
Hint System
Merge hints have been added and are enabled starting from Turtle Level 2. On-screen text hints will appear.
Added advanced merge hints for higher turtle levels.
Added an ON/OFF toggle for hints.
- Danger IndicatorA danger highlight has been added for Trash and Pufferfish that can kill the turtle when eaten. A blinking effect emphasizes the warning.
- Sea Creature Level AchievementsAdded achievements for reaching Levels 2–10, and 20.
Added Level 50 exclusive textures/materials.
Shop Unlocking: Level/score-based unlock conditions have been unified into a single progression system.
Improvements
- Level-based Visual ChangesLevel-based appearance changes have been added for Piranha and Pufferfish. More creatures will receive gradual visual improvements.
- Shop Item UnlocksA new shop item unlocking feature has been added. Items can be unlocked using Turtle Level and score.
Creature Spawns: From Turtle Level 7+, Level 1–4 creatures can spawn with a chance.
Item Spawns: Only one instance of the same item can appear at a time (no more duplicates spawning simultaneously).
balance
At Turtle Level 10, creature spawn speed increases.
Merge Gauge: At Turtle Level 10, the merge gauge becomes infinite and displays ∞.
Bug Fixes
Fixed an issue where gamepad controls were unreliable.
Fixed an issue where creatures could idle or freeze while off-screen.
Other
Optimizations reduced the game size from ~300MB to the ~200MB range.
If you encounter any issues or have feedback,
please leave it through the community/support channel.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
