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Steam News15 February 20188y ago

Survival Mode almost complete and a Special Announcement

Hello Supporters, We hope everyone has been doing great so far and enjoying TurretMaster.

Full notes

Full TurretMaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Supporters,

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Maps
  • Server
  • Balance
addedWe hope everyone has been doing great so far and enjoying TurretMaster. Here at Hikati Games, we have been working hard on completing the Survival Mode and I can now present some highlights that are being added:
changedShots to Kill will now be on the units, no more wondering how many shots it will take to kill that tank. We are open to feedback about this change.
changedSpecial AnnouncementThe work spent creating randomized enemy waves were critical for our next featured game mode: Player vs Player . We have been planning and working towards creating a PvP mode for some time now but did not want to announce it until we completed some significant programming on it. I am happy to say that we have finalized the alpha version and think everyone will be happy with the results.
addedTentative Feature List for AlphaPlayers can Queue up and wait for a match to be found from a new PvP screen and while Queued up, you can still play all the single player game modes until a game is found.
changedTentative Feature List for AlphaThe game will not be splitscreen, instead you get the full view and will be able to toggle a "mini-map" view of your opponents lanes. This way you can choose when to focus on your opponent and when to focus on defending yourself
changedTentative Feature List for AlphaEvery campaign map will be available to play on

TurretMaster changes

addedWe hope everyone has been doing great so far and enjoying TurretMaster. Here at Hikati Games, we have been working hard on completing the Survival Mode and I can now present some highlights that are being added:
changedShots to Kill will now be on the units, no more wondering how many shots it will take to kill that tank. We are open to feedback about this change.
changedThe work spent creating randomized enemy waves were critical for our next featured game mode: Player vs Player . We have been planning and working towards creating a PvP mode for some time now but did not want to announce it until we completed some significant programming on it. I am happy to say that we have finalized the alpha version and think everyone will be happy with the results.
addedPlayers can Queue up and wait for a match to be found from a new PvP screen and while Queued up, you can still play all the single player game modes until a game is found.
changedThe game will not be splitscreen, instead you get the full view and will be able to toggle a "mini-map" view of your opponents lanes. This way you can choose when to focus on your opponent and when to focus on defending yourself

We hope everyone has been doing great so far and enjoying TurretMaster. Here at Hikati Games, we have been working hard on completing the Survival Mode and I can now present some highlights that are being added:

  • All 12 Rounds in Survival Mode will be available

  • Survival Mode will have completely randomized enemy waves with scaling difficulty over time to truly test the skills of each Commander. If you make it to the top of the leaderboard in Survival, you are truly the Elite.

  • Shots to Kill will now be on the units, no more wondering how many shots it will take to kill that tank. We are open to feedback about this change.

Special Announcement

The work spent creating randomized enemy waves were critical for our next featured game mode: Player vs Player. We have been planning and working towards creating a PvP mode for some time now but did not want to announce it until we completed some significant programming on it. I am happy to say that we have finalized the alpha version and think everyone will be happy with the results.

Tentative Feature List for Alpha

  • Players can Queue up and wait for a match to be found from a new PvP screen and while Queued up, you can still play all the single player game modes until a game is found.

  • The game will not be splitscreen, instead you get the full view and will be able to toggle a "mini-map" view of your opponents lanes. This way you can choose when to focus on your opponent and when to focus on defending yourself

  • Every campaign map will be available to play on

  • Stats for each match are recorded along with your ELO ranking loss and gains

  • Enemy Waves during the match use the new Survival Mode randomization, but this randomization is chosen on the server before the match is started and both players will get the same exact enemies so the match will truly be based on skill, not luck

  • Players will be able to spend gold on not only upgrading their own tech trees and weapons but they can also upgrade their opponents enemies

  • Players can upgrade their opponents enemies stats like movement speed and hitpoints, making it incredibly hard to just turtle forever

We think everyone will enjoy player vs player and look forward to launching the Alpha soon.

Source

Steam News / 15 February 2018

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