Full notes
Full TurretMaster update
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What changed
- Gameplay
- Maps
- Performance
TurretMaster changes
Survival is now fully implemented and Live with all 12 rounds
Release 0.10.11 brings along the following enhancements:
(Feature): Added Random Enemy Wave Spawns to Survival mode
We wanted Survival Rounds to feel different everytime you played through and the static waves of Campaign were not working towards that goal. Enemies will spawn completely randomly during Survival and thier stats will increase over time
(Feature): All 12 Survival Rounds are completed
The biggest issue we were facing with completing all 12 Survival Rounds is we did not want the Campaign Rounds to be copied into longer running Survival rounds. We wanted some kind of variety. Campaign is meant to be a Time Attack: Leaderboard - "Best of the Best" game mode so enemies are static in their quantity and "waves", even if their spawn order varies. With the Random Wave spawns for Survival though, we were able to get a feeling of impending doom, and it feels a little different every time you play. Lastly, Survival can be beaten but we think it will be impossible; there are 32K enemy units in total and the difficulty increases on a time based interval, it would be amazing to see players last over 15 minutes (during testing the highest I got on Round 1 was ~21 minutes); so give it a try and get yourself up on that leaderboard.
(Enhancement): Added Shots to Kill on Units and Buildings
One of the biggest debates we have had since the beginning is whether or not we show "health bars" on units. On the one hand, it makes killing enemies very easy, you see he has 2hp so you shoot 2 times; on the other hand the lack of hp makes the game much more tactical feeling. After further debate, we have decided to add Shots to Kill right on the enemy unit and buildings: This value will update with weapon upgrades and will always be accurate for the exact weapon you are using. That means if you are using Laser and an enemy tank has "4" over it, that means 4 laser shots will kill that enemy tank. After each shot, the current Shots to Kill will update as well, meaning that "4" will become a "3" if you shoot it once. You can turn this feature OFF during the map by pressing the TAB key
(Enhancement): Remade the Instructions Screen
This is just a touch up of the instructions screen, as some features have changed since we first launched and we want to keep things accurate.
(Enhancement): Minor Performance Enhancements
The one thing we have not had any reported problems with is performance. However, with the upcoming Multiplayer Mode we do not want performance to become an issue. To that end, timeline objects have been pruned and memory usage has been reduced even further.
Steps towards Multiplayer PvP
Much of release 0.10.11 is ground work for the upcoming Multiplayer PvP mode, so any feedback will be critical to getting a smooth PvP launch. Please leave any and all feedback and we will review everything.
Source
Changelog.gg summarizes and formats this update. How we read updates.
