HomeGamesUpdatesPricingMethodology
Steam News7 April 20188y ago

Release 0.10.12 is now Live

Just some minor fixes and enhancements while we continue to work on multiplayer Release 0.10.

Full notes

Full TurretMaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • Events
fixedJust some minor fixes and enhancements while we continue to work on multiplayerRelease 0.10.12 brings along the following enhancements:
fixedJust some minor fixes and enhancements while we continue to work on multiplayer( Feature ): Deleted Profile recovery Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name.
fixedJust some minor fixes and enhancements while we continue to work on multiplayer( Enhancement ): Survival Leaderboard is now based on Kills Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about.
changedJust some minor fixes and enhancements while we continue to work on multiplayer( Balance ): Decreased difficulty for Survival Rounds 9, 10, 11 and 12 Survival is tough, and it should be but Rounds 9 through 12 were just too tough. There were a few reports of Commanders not being able to survive even 2 minutes and while challenge is great, you need to have some fun while playing so we have decreased the difficulty on these later Survival Rounds.
fixedJust some minor fixes and enhancements while we continue to work on multiplayer( Fix ): Global Averages for Rounds now work again We had made some changes to the Global Stats and Averages for each Round but in doing so we broke it. We are happy to announce that we fixed the issue and Global Averages are better than ever now.
fixedJust some minor fixes and enhancements while we continue to work on multiplayer( Fix ): Enemy Warping issues There was a strange edge case that popped up recently: When a unit is on a straight path, sometimes that unit would appear to warp into the map much further down then it should have been. Don't get us wrong, the idea of a teleporting army is amazing but it just doesn't seem to fit in TurretMaster. We instead fixed the issue and there should be no more warping in of enemy units.

TurretMaster changes

fixedRelease 0.10.12 brings along the following enhancements:
fixed( Feature ): Deleted Profile recovery Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name.
fixed( Enhancement ): Survival Leaderboard is now based on Kills Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about.
changed( Balance ): Decreased difficulty for Survival Rounds 9, 10, 11 and 12 Survival is tough, and it should be but Rounds 9 through 12 were just too tough. There were a few reports of Commanders not being able to survive even 2 minutes and while challenge is great, you need to have some fun while playing so we have decreased the difficulty on these later Survival Rounds.
fixed( Fix ): Global Averages for Rounds now work again We had made some changes to the Global Stats and Averages for each Round but in doing so we broke it. We are happy to announce that we fixed the issue and Global Averages are better than ever now.

Just some minor fixes and enhancements while we continue to work on multiplayer

Release 0.10.12 brings along the following enhancements:

  • (Feature): Deleted Profile recovery

    Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name.

  • (Enhancement): Survival Leaderboard is now based on Kills

    Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about.

  • (Balance): Decreased difficulty for Survival Rounds 9, 10, 11 and 12

    Survival is tough, and it should be but Rounds 9 through 12 were just too tough. There were a few reports of Commanders not being able to survive even 2 minutes and while challenge is great, you need to have some fun while playing so we have decreased the difficulty on these later Survival Rounds.

  • (Fix): Global Averages for Rounds now work again

    We had made some changes to the Global Stats and Averages for each Round but in doing so we broke it. We are happy to announce that we fixed the issue and Global Averages are better than ever now.

  • (Fix): Enemy Warping issues

    There was a strange edge case that popped up recently: When a unit is on a straight path, sometimes that unit would appear to warp into the map much further down then it should have been. Don't get us wrong, the idea of a teleporting army is amazing but it just doesn't seem to fit in TurretMaster. We instead fixed the issue and there should be no more warping in of enemy units.

Marching towards Multiplayer PvP

The Hikati Games Lead Developer is making great progress on Multiplayer mode and we are getting closer to having our alpha launch available in game. The game patches are all results of the work being done on PvP, as the platform needs to be as stable as possible. We look forward to the day when Commanders can challenge other Commanders.

Source

Steam News / 7 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.