Full notes
Full TurretMaster update
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What changed
- Gameplay
- Balance
- Fixes
- Maps
- Events
TurretMaster changes
Just some minor fixes and enhancements while we continue to work on multiplayer
Release 0.10.12 brings along the following enhancements:
(Feature): Deleted Profile recovery
Just in case you ever delete your profile and want to get it back, you can by using the same name you just deleted. We do some magic to make sure only you can retrieve your user, so do not worry about anyone else taking your name.
(Enhancement): Survival Leaderboard is now based on Kills
Survival is all about, well, Surviving. To that end, we want to base good play on how many kills you made, not how much gold you gained. This change means the top of the leaderboard will be dominated by those Commanders that can defend the best, which is exactly what Survival mode is all about.
(Balance): Decreased difficulty for Survival Rounds 9, 10, 11 and 12
Survival is tough, and it should be but Rounds 9 through 12 were just too tough. There were a few reports of Commanders not being able to survive even 2 minutes and while challenge is great, you need to have some fun while playing so we have decreased the difficulty on these later Survival Rounds.
(Fix): Global Averages for Rounds now work again
We had made some changes to the Global Stats and Averages for each Round but in doing so we broke it. We are happy to announce that we fixed the issue and Global Averages are better than ever now.
(Fix): Enemy Warping issues
There was a strange edge case that popped up recently: When a unit is on a straight path, sometimes that unit would appear to warp into the map much further down then it should have been. Don't get us wrong, the idea of a teleporting army is amazing but it just doesn't seem to fit in TurretMaster. We instead fixed the issue and there should be no more warping in of enemy units.
Marching towards Multiplayer PvP
The Hikati Games Lead Developer is making great progress on Multiplayer mode and we are getting closer to having our alpha launch available in game. The game patches are all results of the work being done on PvP, as the platform needs to be as stable as possible. We look forward to the day when Commanders can challenge other Commanders.
Source
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