Full notes
Full Turok update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:
What changed
- Store
- UI and audio
- Fixes
- Gameplay
- Performance
- Workshop
Turok changes
Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread)
Fixing a bug for flying insects making sounds while regenerating
Fix for respawning on levels that's not tied to hubs
Fix critical heap corruption error when loading the splash screen
Prevent crash if walking into secret sector but map isn't tied to a hub
Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.
Default to default RHI shader during material initialization. Prevents random crashes from occurring.
Setting up system for workshop support and user mods.
In other news, we have been very busy behind the scenes getting the editor and workshop support available to you guys to play around with and create your own stuff. It should be available very soon. If you encounter any problems with the Mac OS X build, be sure to leave us a note describing the problem in this forum thread and we'll look into it. http://steamcommunity.com/app/405820/discussions/0/412447613581671277/ Thanks for the continued support! Daniel, Night Dive Studios.
Source
Changelog.gg summarizes and formats this update. How we read updates.
