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Steam News23 February 201610y ago

Mac OS X Version and Update #3 is now available

Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase!

Full notes

Full Turok update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:

What changed

3 fixes1 addition5 changes0 removals
  • Store
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
  • Workshop
addedHello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:
fixedFixing a bug for flying insects making sounds while regenerating
fixedFix for respawning on levels that's not tied to hubs
fixedFix critical heap corruption error when loading the splash screen
changedPrevent crash if walking into secret sector but map isn't tied to a hub
changedCollision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.

Turok changes

addedHello Turok fans. We are happy to announce that the Mac OS X version of Turok: Dinosaur Hunter is now available for purchase! Not only does the Mac version come with the latest update (Update #3) but we're putting out that same update for Windows too! Here are the patch notes:
fixedFixing a bug for flying insects making sounds while regenerating
fixedFix for respawning on levels that's not tied to hubs
fixedFix critical heap corruption error when loading the splash screen
changedPrevent crash if walking into secret sector but map isn't tied to a hub
  • Music system now uses SDL_Mixer (addresses a lot of issues and bugs with the current music playback thread)

  • Fixing a bug for flying insects making sounds while regenerating

  • Fix for respawning on levels that's not tied to hubs

  • Fix critical heap corruption error when loading the splash screen

  • Prevent crash if walking into secret sector but map isn't tied to a hub

  • Collision tweaks and optimizations. Ensure objects stay inside sectors and somewhat improved wall radius collision detection.

  • Default to default RHI shader during material initialization. Prevents random crashes from occurring.

  • Setting up system for workshop support and user mods.

In other news, we have been very busy behind the scenes getting the editor and workshop support available to you guys to play around with and create your own stuff. It should be available very soon. If you encounter any problems with the Mac OS X build, be sure to leave us a note describing the problem in this forum thread and we'll look into it. http://steamcommunity.com/app/405820/discussions/0/412447613581671277/ Thanks for the continued support! Daniel, Night Dive Studios.

Source

Steam News / 23 February 2016

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