Full notes
Full Turok update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2)
What changed
- UI and audio
- Performance
- Gameplay
- Fixes
Fixed random sounds mysteriously relocating/repitching sfx
Emulate the ceiling glide glitch found in original game
Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
Fix back/exit button on joystick menu
Localization for hub key plaque messages
Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
Enemies can now be blown away while in the death state
Use generic spark for metal (robot) grunt subtypes when hit by knife
Green blood and non-blood support (toggled in violence options)
Localize extra life string
GPU memory optimizations and cleaner implementation of Bloom post process
Fixed light scatter post process for intel chipsets
Possible fix for multiple weapons showing at once
Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed
Refactor cheats and add unlock of infinite lives when you get max lives
Support for hud opacity cvar
Do not allow picking up backpacks when you already have one
More fixes for preventing player from getting ejected into a room below him
Don't holster weapon when entering anti-gravity areas
Possible fixes to Mantis script logic
Fix a problem where campaigner will not stun if he is locked in a melee cycle
Special case checks for dealing with looping sounds played by sources
Warp hum and waterfall sounds now loop
Allow birds and monkeys be killed by particle accelerator because why not?
Make some wind sounds loop
Fix minigun/accelerator loop sound lock when holdstering
Fix particles randomly becoming black
Fixing tek arrow models
Please let us know how we are doing with these patches in the forums. Your feedback is very important to us! Enjoy the update! -Daniel Night Dive Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
