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Steam News5 January 201610y ago

Update #2 is available now!

Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.

Full notes

Full Turok update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello to all you Turok fans out there! We have set Update #2 live on Steam now! It contains the following fixes: ChangeList (1.4.6 Patch #2)

What changed

8 fixes3 additions9 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
fixedFixed random sounds mysteriously relocating/repitching sfx
changedReplaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port
fixedFix back/exit button on joystick menu
changedLocalization for hub key plaque messages
addedAdd a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support
addedEnemies can now be blown away while in the death state
  • Fixed random sounds mysteriously relocating/repitching sfx

  • Emulate the ceiling glide glitch found in original game

  • Replaced all sounds of the game with the N64 version of the game. Quality is actually significantly better than the original 1997 PC port

  • Fix back/exit button on joystick menu

  • Localization for hub key plaque messages

  • Add a fatal error call preventing crash for missing vertex attribute array support common to Win 8.1-10 default WDDM drivers missing OpenGL 2.0 support

  • Enemies can now be blown away while in the death state

  • Use generic spark for metal (robot) grunt subtypes when hit by knife

  • Green blood and non-blood support (toggled in violence options)

  • Localize extra life string

  • GPU memory optimizations and cleaner implementation of Bloom post process

  • Fixed light scatter post process for intel chipsets

  • Possible fix for multiple weapons showing at once

  • Fixed memory leak and flooding of nested kexParsers due to level scripts not being properly closed

  • Refactor cheats and add unlock of infinite lives when you get max lives

  • Support for hud opacity cvar

  • Do not allow picking up backpacks when you already have one

  • More fixes for preventing player from getting ejected into a room below him

  • Don't holster weapon when entering anti-gravity areas

  • Possible fixes to Mantis script logic

  • Fix a problem where campaigner will not stun if he is locked in a melee cycle

  • Special case checks for dealing with looping sounds played by sources

  • Warp hum and waterfall sounds now loop

  • Allow birds and monkeys be killed by particle accelerator because why not?

  • Make some wind sounds loop

  • Fix minigun/accelerator loop sound lock when holdstering

  • Fix particles randomly becoming black

  • Fixing tek arrow models

Please let us know how we are doing with these patches in the forums. Your feedback is very important to us! Enjoy the update! -Daniel Night Dive Studios

Source

Steam News / 5 January 2016

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