In this update2
Full notes
Full Turf Wars: A Snail Escape update
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What changed
- Gameplay
- Balance
Turf Wars: A Snail Escape changes
Bad news
I’ve been on vacation and made slower than normal progress this month.
Good news
The game is almost finished. So where are we at with it and when can you play the full thing?
What is done?
The last boss, Princess Polka Dot, is done. A karate chopping lady bug high up in the treetops. Think she might be my most challenging but also favorite boss so far. What do you think of the name? Any other ideas?
End credit scene: I wanted it to be satisfying for those of you who manage to reach the end so I have spent some time making a fun little cutscene for you all. I like it, so I hope you will too.
Treetops content: I have been adding content in the form of fun rooms and more enemy types. Think this area is shaping up
Bugs: I am playtasting like crazy and am still finding stuff, doing my best to fix it all before the launch.
What is not done?
Before launch I have a couple of areas and bosses I want to polish up. I also plan to make sure to balance it as well as I can.
Steam achievements. Not critical but I really want to have some, so working on adding a few ones.
More upgrades and items. My idea list is still quite long and I have a couple I want to add for launch. I will have to draw the line somewhere and add the rest as future DLC, but a few more I think I can add.
Testing… mentioned it above, but really want to have a smooth launch, so won’t try to rush it.
I have also signed up for Steam Next Fest in June, so I plan to release an improved version of the demo for that, and also prepare a stream where I play the full version of the game. Really excited about that.
Source
Changelog.gg summarizes and formats this update. How we read updates.
