In this update2
Full notes
Full Turf Wars: A Snail Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey! Since the last update I have been working hard polishing and refining the game to make everything that happen after escaping the lawn much better. But since you won't be able to see that in the demo (yet), here comes a list of the improvements you CAN see:
What changed
- Gameplay
- Fixes
Turf Wars: A Snail Escape changes
New Weapons
I will admit, I might have started to go a bit crazy
Freeze Ray - Lock slime in place so no scary bug can try to claim it later on. Frozen slime is forever yours. Great to combine with other weapons
Machine Slime - Shoot three bullets in rapid succession to scare away even the bravest of bugs
Splatterang - Throw a splatterang out in the wild and wait for it to return to you. Hard to master, but really powerful if you manage to reposition yourself fast
Flying Star - To be honest, I don't know what the hell this is, I just had lots of fun with it after accidentally creating it
Other Upgrades - Be able to have multiple primaries, reload weapons even when not on your turf, instant reloads, and new unique upgrades for a lot of the existing weapons.
Other things
Fixed so many bugs that my head starts spinning... and I'm sure there is more, so keep reporting them. Splatting bugs has become my specialty now
Added some new cool enemy types in the later areas... you dont want to face of against a Laser Wallflower or an Exploding Woodlouse
Added more variation to the procedurally generated rooms
There is so much I want to add but I will try to keep next month super-focused to get the later areas closer to a finished state. No new weapons... or at least I'll try
Source
Changelog.gg summarizes and formats this update. How we read updates.
