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Steam News26 January 20233y ago

January 2023 Update

Hey! Since releasing the demo I've gotten some great feedback from so many of you, and I have really been enjoying watching you spreading your turfs.

In this update3

Full notes

Full Turf Wars: A Snail Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! Since releasing the demo I've gotten some great feedback from so many of you, and I have really been enjoying watching you spreading your turfs. I've gotten a much better sense of what works and in which areas the game can be improved. And I have been working hard making the game a lot better. So here is the release notes for the latest version of the demo:

What changed

2 fixes6 additions5 changes1 removal
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Store
changedHey! Since releasing the demo I've gotten some great feedback from so many of you, and I have really been enjoying watching you spreading your turfs. I've gotten a much better sense of what works and in which areas the game can be improved. And I have been working hard making the game a lot better. So here is the release notes for the latest version of the demo:
changedBalancing changesMain goal is to make the gameplay a bit faster and rewarding aggressive play-styles more
changedBalancing changesReduced cooldown of all primary weapons
changedBalancing changesIncreased the bullet speed of all shooting abilities and increased length of Frog Tongue and Splat Blade
addedBalancing changesReduced prize of in-run upgrades and unlocking of new starting weapons to allow for more experimentation
changedBalancing changesReduced speed boost effect of green slime (to not having your snail go complexity insane combining it with other abilities)

Turf Wars: A Snail Escape changes

changedHey! Since releasing the demo I've gotten some great feedback from so many of you, and I have really been enjoying watching you spreading your turfs. I've gotten a much better sense of what works and in which areas the game can be improved. And I have been working hard making the game a lot better. So here is the release notes for the latest version of the demo:
changedMain goal is to make the gameplay a bit faster and rewarding aggressive play-styles more
changedReduced cooldown of all primary weapons
changedIncreased the bullet speed of all shooting abilities and increased length of Frog Tongue and Splat Blade
addedReduced prize of in-run upgrades and unlocking of new starting weapons to allow for more experimentation

Balancing changes

Main goal is to make the gameplay a bit faster and rewarding aggressive play-styles more

  • Upped the aggression of many enemies by having them fly towards the player and attack

  • Reduced cooldown of all primary weapons

  • Increased the bullet speed of all shooting abilities and increased length of Frog Tongue and Splat Blade

  • Reduced prize of in-run upgrades and unlocking of new starting weapons to allow for more experimentation

  • Reduced speed boost effect of green slime (to not having your snail go complexity insane combining it with other abilities)

Quality of life & improvements

  • Added an indicator on the gun when the primary weapon reloads

  • Added confirmation messages if trying to dismiss rewards

  • Added new upgrade type Indestructible Bullets (that can be combined with all other upgrades)

  • Added more variation in room layouts

Bugs (not the enemy type)

  • Fixed the button indicators to display correctectly no matter if you use controller or keyboard (based on your last input)

  • Removed button remapping from the home base area due some errors reported (option still available from settings menu)

  • Fixed in-run shop not working correct in some cases

At the same time I’m working on finishing one of the last areas of the game…The Treetops, featuring 8 new enemies, a new slime type, unique mechanics and obstacles and a nasty boss to finish it off. More will be revealed later, I promise

Source

Steam News / 26 January 2023

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