What changed
0 fixes5 additions0 changes0 removals
- Gameplay
- Events
- Compatibility
addedMain update of this month is that I just released a new, big update for the demo. Please check it out and let me know what you think. Those familiar with the previous version will hopefully see some nice upgrades.
addedWhat's new?New upgrade choices Before you were presented with 3 options. Reward 1, Reward 2 or a Random Reward. I felt like something was missing, and the random reward felt… unpredictable and not really fun. I changed that so that now you will instead get 3 reward options right away. If you like none of them, you can instead get 50 coins to save for another time. If you already have some coins, you can spend 25 coins to reroll your 3 rewards to something else. The goal is to make the choices you make a bit more informed, while still allowing some influence of luck if you want to risk it. Let me know if you like the new version or the old one best.
addedWhat's new?New gem boxes Before you got to choose between a standard reward or a random selection. Since the choice you were presented with didn't really help you make an informed choice, I removed it altogether. Instead I spiced up the reward box opening and split it in 3 tiers, and I think the end result is much nicer.
addedWhat's new?Better controller support I have changed the input prompts to better work with controllers, so hopefully you will have a better experience using those now. I also added a title screen where I can check the users first button input and change your settings to either mouse or controller based on that. The title screen also helped improve performance when loading in the game since I can redirect you to the right area directly after that.
addedOther newsSome other things I have worked on is of course polishing the game. I have quite a list of little bugs and quirks I want to fix and improvements I want to add, so the more of that I have time to add before Steam Next Fest the better. Im also recording and editing a new trailer for that, which is a lot of fun but also takes soooo much time. Hopefully that will be live on my steam page very, very soon, and the you have to let me know what you think
Turf Wars: A Snail Escape changes
addedMain update of this month is that I just released a new, big update for the demo. Please check it out and let me know what you think. Those familiar with the previous version will hopefully see some nice upgrades.
addedNew upgrade choices Before you were presented with 3 options. Reward 1, Reward 2 or a Random Reward. I felt like something was missing, and the random reward felt… unpredictable and not really fun. I changed that so that now you will instead get 3 reward options right away. If you like none of them, you can instead get 50 coins to save for another time. If you already have some coins, you can spend 25 coins to reroll your 3 rewards to something else. The goal is to make the choices you make a bit more informed, while still allowing some influence of luck if you want to risk it. Let me know if you like the new version or the old one best.
addedNew gem boxes Before you got to choose between a standard reward or a random selection. Since the choice you were presented with didn't really help you make an informed choice, I removed it altogether. Instead I spiced up the reward box opening and split it in 3 tiers, and I think the end result is much nicer.
addedBetter controller support I have changed the input prompts to better work with controllers, so hopefully you will have a better experience using those now. I also added a title screen where I can check the users first button input and change your settings to either mouse or controller based on that. The title screen also helped improve performance when loading in the game since I can redirect you to the right area directly after that.
addedSome other things I have worked on is of course polishing the game. I have quite a list of little bugs and quirks I want to fix and improvements I want to add, so the more of that I have time to add before Steam Next Fest the better. Im also recording and editing a new trailer for that, which is a lot of fun but also takes soooo much time. Hopefully that will be live on my steam page very, very soon, and the you have to let me know what you think
Main update of this month is that I just released a new, big update for the demo. Please check it out and let me know what you think. Those familiar with the previous version will hopefully see some nice upgrades.
What's new?
New upgrade choices Before you were presented with 3 options. Reward 1, Reward 2 or a Random Reward. I felt like something was missing, and the random reward felt… unpredictable and not really fun. I changed that so that now you will instead get 3 reward options right away. If you like none of them, you can instead get 50 coins to save for another time. If you already have some coins, you can spend 25 coins to reroll your 3 rewards to something else. The goal is to make the choices you make a bit more informed, while still allowing some influence of luck if you want to risk it. Let me know if you like the new version or the old one best.
New gem boxes Before you got to choose between a standard reward or a random selection. Since the choice you were presented with didn't really help you make an informed choice, I removed it altogether. Instead I spiced up the reward box opening and split it in 3 tiers, and I think the end result is much nicer.
Better controller support I have changed the input prompts to better work with controllers, so hopefully you will have a better experience using those now. I also added a title screen where I can check the users first button input and change your settings to either mouse or controller based on that. The title screen also helped improve performance when loading in the game since I can redirect you to the right area directly after that.
One thing to note is that I have been working on fixing some stuff in the save system, so your previous demo save (if you had any) will be reset. Sorry about that. As always, if you got any feedback, please share it either here in the steam forum or on youtube or any other place, I’m reading or watching almost all of it. Every bit of feedback helps!
Other news
Some other things I have worked on is of course polishing the game. I have quite a list of little bugs and quirks I want to fix and improvements I want to add, so the more of that I have time to add before Steam Next Fest the better. Im also recording and editing a new trailer for that, which is a lot of fun but also takes soooo much time. Hopefully that will be live on my steam page very, very soon, and the you have to let me know what you think