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Steam News6 September 202510mo ago

Update Notes for v1.03

New experimental feature: AI Players can now pit on tracks that have AI pitting lines defined All built-in circuits have AI pitting lines for built-in vehicles AI Editor: Users can create, test and share AI pitting line

Full notes

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What changed

0 fixes3 additions6 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Server
addedNew experimental feature: AI Players can now pit on tracks that have AI pitting lines defined
addedLevel Editor: Animations and triggers can now be set to reset between battle rounds and soccer goals (by level properties)
changedLevel Editor: Increased the max number of objects and modifiers, also slightly increased the max complexity in large baseworlds
changedLevel Editor: Default road angle threshold changed from 5 to 3 to have smoother turns by default
changedLevel Editor: Default tilting center moved to the center of the road
addedAdmin can now use command /team * 1 to make everyone join Team 1 (Auto Adjust Team Sizes still works as before to balance teams)
Level Editor: Default road angle threshold53Level Editor: Default road angle threshold decreased, nerf

Turbo Sliders Unlimited changes

addedNew experimental feature: AI Players can now pit on tracks that have AI pitting lines defined
addedLevel Editor: Animations and triggers can now be set to reset between battle rounds and soccer goals (by level properties)
changedLevel Editor: Increased the max number of objects and modifiers, also slightly increased the max complexity in large baseworlds
changedLevel Editor: Default road angle threshold changed from 5 to 3 to have smoother turns by default
changedLevel Editor: Default tilting center moved to the center of the road
  • New experimental feature: AI Players can now pit on tracks that have AI pitting lines defined

  • All built-in circuits have AI pitting lines for built-in vehicles

  • AI Editor: Users can create, test and share AI pitting lines for custom levels and vehicles (read the in-game guide to know how)

  • Current limitations: AI pit strategies can be sub-optimal, many AI drivers pitting at the same time can get messy

  • AI Editor: It is now possible to change the game speed when spectating AI players (with Left/Right by default)

  • Level Editor: Animations and triggers can now be set to reset between battle rounds and soccer goals (by level properties)

  • Level EditorIncreased the max number of objects and modifiers, also slightly increased the max complexity in large baseworlds
  • Level EditorDefault road angle threshold changed from 5 to 3 to have smoother turns by default
  • Level Editor: Default tilting center moved to the center of the road

  • Admin can now use command /team * 1 to make everyone join Team 1 (Auto Adjust Team Sizes still works as before to balance teams)

  • Unbalanced team sizes are now possible also in Soccer and two-team base battles, but with at most 10 players per team

  • When completing several checkpoints in one tick, not allowing wrong order (caused "Invalid stats update" warnings on some tracks)

  • AI system no longer auto-generates paths for all alternative routes (fixes a rare issue on tracks with dummy alt routes)

  • Vehicle Editor: It is now possible to define a min slip angle and range for smoke and skidmark effect when sliding

  • Graphics Settings: It is now possible to reduce the smoke and dust particle lifetime for better performance on low-end machines

  • When a remote admin is leaving a server, now showing a confirmation dialog if auto-advancing is not on (timer paused)

  • Miscellaneous other minor fixes and improvements

Source

Steam News / 6 September 2025

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