Full notes
Full Turbo Sliders Unlimited update
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What changed
- Gameplay
- UI and audio
- Events
- Balance
- Performance
- Fixes
Turbo Sliders Unlimited changes
Added support for booster missiles - when launched, they provide extra acceleration for a short amount of time
Added support for rear missiles - they can be enabled either with or without front missiles
Added button/key to change the selected missile type if several types are available
Race settings now support visualizing shortcuts or placing walls on them (if hit, lap not ok for leaderboards)
Added command /retire, permanently disabling the player who uses it from the current event or round
Added admin command /mute, '/mute Player 5' mutes Player for 5 minutes
Added admin command /mutes, shows the list of muted players (with options to /add, /remove and /clear)
Level Editor: Max number of custom meshes doubled to 40
- Level EditorCustom mesh object complexity is now reduced if it is a decal, convex or doesn't have shadows
- Level EditorForced max pit speed can now be lowered more (to one third of the max speed)
Soccer Settings: It is now possible to allow manual respawning in a soccer event
- Vehicle SelectorAdded tooltip with more information to the vehicle image (like in the level selector)
Event Stats: The number of laps completed is now shown if the clock ran out
- File browserFixed a crash when renaming a folder fails
Fixed missile sync issues, especially for AI players (caused warps in online games and recordings)
- Event SettingsAdded annotations and indentations to some settings and special values
Host: When eventend.src is run, it gets one of these end reasons as a parameter, replacing %1: Finished, RestartNormal, RestartImmediate, RestartImmediateBehind, AbortGivePoints, AbortNoPoints
Miscellaneous other minor fixes and improvements
Source
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