Full notes
Full Turbo Sliders Unlimited update
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
Turbo Sliders Unlimited changes
New experimental game mode and level type: King of the Hill (sometimes shortened as Hill)
In a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins
King of the Hill team modes: Balanced Cumulative Time, Unbalanced Cumulative Time, Alone Time and Cumulative Individual Points
If the level has several hilltops, event settings define when and how it changes - hilltop can also be animated
- Capture the FlagTeam flag and base (return point) can now be added as separate objects, allowing new kind of CtF battles
- Spread TagAdded the possibility to give extra session points for tagging others (non-team members)
Max initial load time for missiles increased from 60 to 120 seconds
Sumo: It's now possible to change the team rules so that team member points determine the team positions (instead of survival)
Fixed commands /forcevehicle, /limitmissiles and /limitboosters not working with AI players (use '/who /ai' to see AI player names)
Admin can now set AI player team with '/team "AI Player" ' - use '/team /ai' to see AI player teams
Vehicle engine sound is now disabled when rolling on material that has zero acceleration
- Level EditorMax number of custom meshes increased from 40 to 60
- Level EditorMax object count increased from 700 to 900, complexity limits still the same
- Level EditorAdded a third blank road texture to be usable for roads (with a unique changeable color)
- Level EditorFixed a rare error when loading certain custom object mesh files
It is no longer possible to retire from sumo, battle, tag or hill events (to not prevent others getting wreck points)
Fixed semi-transparent objects sometimes disappearing when in front of the backdrop image
Removed broken split times in campaign event leaderboards for hotlapping events
Miscellaneous other minor fixes and improvements
Source
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