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Steam News2 June 20261mo ago

Update Notes for v1.07

New experimental game mode and level type: King of the Hill (sometimes shortened as Hill) In a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins King of the Hill team modes:

Full notes

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Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions6 changes3 removals
  • Gameplay
  • Events
  • Fixes
  • UI and audio
addedNew experimental game mode and level type: King of the Hill (sometimes shortened as Hill)
changedIn a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins
changedIf the level has several hilltops, event settings define when and how it changes - hilltop can also be animated
addedCapture the Flag: Team flag and base (return point) can now be added as separate objects, allowing new kind of CtF battles
addedSpread Tag: Added the possibility to give extra session points for tagging others (non-team members)
changedMax initial load time for missiles increased from 60 to 120 seconds
Max initial load time for missiles60120secondsMax initial load time for missiles increased, buffLevel Editor: Max number of custom meshes4060Level Editor: Max number of custom meshes increased, buffLevel Editor: Max object count700900Level Editor: Max object count increased, buff

Turbo Sliders Unlimited changes

addedNew experimental game mode and level type: King of the Hill (sometimes shortened as Hill)
changedIn a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins
changedIf the level has several hilltops, event settings define when and how it changes - hilltop can also be animated
addedCapture the Flag: Team flag and base (return point) can now be added as separate objects, allowing new kind of CtF battles
addedSpread Tag: Added the possibility to give extra session points for tagging others (non-team members)
  • New experimental game mode and level type: King of the Hill (sometimes shortened as Hill)

  • In a King of the Hill event, the (surviving) player who stays longest on an active hilltop zone wins

  • King of the Hill team modes: Balanced Cumulative Time, Unbalanced Cumulative Time, Alone Time and Cumulative Individual Points

  • If the level has several hilltops, event settings define when and how it changes - hilltop can also be animated

  • Capture the FlagTeam flag and base (return point) can now be added as separate objects, allowing new kind of CtF battles
  • Spread TagAdded the possibility to give extra session points for tagging others (non-team members)
  • Max initial load time for missiles increased from 60 to 120 seconds

  • Sumo: It's now possible to change the team rules so that team member points determine the team positions (instead of survival)

  • Fixed commands /forcevehicle, /limitmissiles and /limitboosters not working with AI players (use '/who /ai' to see AI player names)

  • Admin can now set AI player team with '/team "AI Player" ' - use '/team /ai' to see AI player teams

  • Vehicle engine sound is now disabled when rolling on material that has zero acceleration

  • Level EditorMax number of custom meshes increased from 40 to 60
  • Level EditorMax object count increased from 700 to 900, complexity limits still the same
  • Level EditorAdded a third blank road texture to be usable for roads (with a unique changeable color)
  • Level EditorFixed a rare error when loading certain custom object mesh files
  • It is no longer possible to retire from sumo, battle, tag or hill events (to not prevent others getting wreck points)

  • Fixed semi-transparent objects sometimes disappearing when in front of the backdrop image

  • Removed broken split times in campaign event leaderboards for hotlapping events

  • Miscellaneous other minor fixes and improvements

Source

Steam News / 2 June 2026

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