Full notes
Full Turbo Sliders Unlimited update
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What changed
- Gameplay
- Events
- Balance
- Fixes
Turbo Sliders Unlimited changes
Respawning can now be enabled in battle modes, too (either unlimited or not according to respawning settings)
If respawning is unlimited in a battle, the score is based on how many opponents are wrecked (team matches also supported)
Level Editor: It is now possible to define some part of a checkpoint line to be considered a shortcut
Shortcut lap times are not eligible for leaderboards, and the event settings may define a penalty (3 second slowdown by default)
- Level EditorCheckpoints (and goals) can be set to be passed vertically (option available with non-zero height)
User made campaigns: Hotlapping events (with time results) now update result after each lap and also remember the best result if aborted
It is now possible to complete two checkpoints on one tick (fixes rare issues on some user tracks that have very close checkpoints)
Fixed refueling or changing tires not making car immovable in the pit if damaged and pit does not fix damage
Fixed battle team win points overriding team win points even when not a battle event
AI players can now have None as flag
AI Settings can now force all AI players to have a certain clan tag
Added option Generate Details Log to Host/Commands - when on, a more detailed event stats log is generated for race events (for scripts)
Generate Details Log is available in recording player playback settings, too - log is saved with stats (when no jumping in time done)
- Recording playerFixed playback key controls being enabled when menu windows are open
Slightly relaxed the campaign completion requirements for some ranks
Miscellaneous other minor fixes and improvements
Source
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