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Steam News31 December 20256mo ago

Demo Feedback and plans for the Next Fest

Hi everyone 👋 With the first demo now wrapped up, we wanted to thank everyone who played it and shared valuable feedback.

In this update10

Full notes

Full Truckful update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Store
  • Fixes
addedWith the first demo now wrapped up, we wanted to thank everyone who played it and shared valuable feedback. We went through every single bit and wanted to address some of the most frequently mentioned ideas and needs. Some of the planned changes will only be available in the full game, however we're cooking many cool updates for the upcoming Next Fest - most importantly a completely refreshed demo with many new locations, characters and gameplay updates . Here we go!
changedPhonemes and audio issues during dialoguesDialogues in the current demo were all work in progress and we plan many improvements that include sample behavior and sources to better suits characters.
addedPhonemes and audio issues during dialoguesAdditional Dialogues Volume Slider will be added to the settings in the upcoming Next Fest demo.
addedSkipping DialoguesWe will add the option to skip or speed up dialogues in the upcoming Next Fest demo.
addedSkipping DialoguesWe plan to offer a choice between short dialogues that minimally advance the plot and slightly longer versions (still concise) for players who value narrative part more - this will be added in the full game.
changedDeath and respawningNo more hard resets after dying in the upcoming Next Fest demo! During the event of a rollover, players will have to decide whether to load the last save point (shrine) or attempt to recover using physics and skills.

Truckful changes

addedWith the first demo now wrapped up, we wanted to thank everyone who played it and shared valuable feedback. We went through every single bit and wanted to address some of the most frequently mentioned ideas and needs. Some of the planned changes will only be available in the full game, however we're cooking many cool updates for the upcoming Next Fest - most importantly a completely refreshed demo with many new locations, characters and gameplay updates . Here we go!
changedDialogues in the current demo were all work in progress and we plan many improvements that include sample behavior and sources to better suits characters.
addedAdditional Dialogues Volume Slider will be added to the settings in the upcoming Next Fest demo.
addedWe will add the option to skip or speed up dialogues in the upcoming Next Fest demo.
addedWe plan to offer a choice between short dialogues that minimally advance the plot and slightly longer versions (still concise) for players who value narrative part more - this will be added in the full game.

Hi everyone 👋

With the first demo now wrapped up, we wanted to thank everyone who played it and shared valuable feedback. We went through every single bit and wanted to address some of the most frequently mentioned ideas and needs. Some of the planned changes will only be available in the full game, however we're cooking many cool updates for the upcoming Next Fest - most importantly a completely refreshed demo with many new locations, characters and gameplay updates. Here we go!

Phonemes and audio issues during dialogues

  • Dialogues in the current demo were all work in progress and we plan many improvements that include sample behavior and sources to better suits characters.

  • Additional Dialogues Volume Slider will be added to the settings in the upcoming Next Fest demo.

Skipping Dialogues

  • We will add the option to skip or speed up dialogues in the upcoming Next Fest demo.

  • We plan to offer a choice between short dialogues that minimally advance the plot and slightly longer versions (still concise) for players who value narrative part more - this will be added in the full game.

Death and respawning

  • No more hard resets after dying in the upcoming Next Fest demo! During the event of a rollover, players will have to decide whether to load the last save point (shrine) or attempt to recover using physics and skills.

  • Dropped cargo will not end the game — players will always be able to return to collect it. However, not all cargo will be sufficiently durable; some items may be destroyed after a fall, making it impossible to complete the mission.

  • Accidents such as driving into an abyss, drowning, or being killed by a boss will result in game over.

Vehicle customization (Full game)

  • We have defined several upgradable truck parameters:

    • Engine

    • Steering system

    • Suspension

    • Body rigidity (affects weight)

    • Tires

    • Breaking system

    • Audio signals (horns)

    • Cargo space – various cargo volumes and dimensions

    • Body color/skins/ornaments

  • In addition, vehicle can be equipped with equipment that gives player special abilities, including standard nitro (booster), sticky cargo, a winch, and several other we have in the works.

Translation improvements

  • We're already working with a professional translation company but are also looking for community members that might help us with smaller nuances and context details to make translations better! Feel free to reach out if you're interested to help in our Discord: https://discord.gg/e69WDgdbKW.

Dynamic Environment

  • In Truckful, missions are non-linear —there are multiple routes to the objective, and it is up to the Player to choose which one to take.

  • Players will have access to numerous shortcuts and hidden paths.

  • In most scenes, partial or full off-road driving will be possible; however, the game does not feature a fully open world design. The world of the Valley consists of various types of locations that require different navigation and planning skills. These include:

    • Towns

    • Dark forests

    • Landfills

    • Tunnels and caves

    • Pastoral highways

    • Devastated regions

Physics, Controls and Camera angles

  • We are aware of multiple issues regarding these, many of which have already been addressed:

    • The current level design better supports a side-view camera that better supports cargo control and will be much improved in the Next Fest demo/Full game.

    • We have increased forward visibility and adjusted the camera angle at higher speeds.

    • The selection of vehicle parts and parameters will affect handling, making player driving preferences a significant factor.

Steering: Relative vs Absolute controls

  • Since we released the demo, one of the oftenly repeated request was to add option to let players pick absolute and relative controls. We are working on several solutions for this matter and while its not 100% confirmed to be addressed for the upcoming Next Fest demo, the full release will hae this feature.

Checkpoints (Shrines) Adjustments

  • Some of the shrines in the demo were located in the not-so-helpful locations and for the Next Fest, we will adjust their placement to suit gameplay better.

  • Also for the Next Fest, there will be an autosave added after entering every bigger location.

Join our Discord & share your thoughts in Steam Discussions

Got some feedback, ideas, critique? Let's talk Truckful! Come join our Discord via link below!

👉 https://discord.gg/e69WDgdbKW 👈 You can also share your thoughts and feedback or ask for a specific feature in our Steam Discussions section here: https://steamcommunity.com/app/3090810/discussions/ 💬

Truckful

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Source

Steam News / 31 December 2025

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