Full notes
Full Trucker 2056 update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Maps
Content Updates
Adds Homebound mission after failed Healing Hand.
Adds Rain/Snow shaders to Healing Hand failed cutscene.
Makes some Malik dialogue re-askable.
Adds cleaner rip tape SFX.
Gameplay Updates
Shows party in combat.
Adds a snow shader.
Triggers "Player Activity" when enemies are crashing to each other.
Makes Flee SFX a bit quieter.
Fixes enemy fire overlapping damage graphics.
DRYs pixel cross-fade shaders.
Shows a popup if nothing to repair or no scraps when fast-repairing (i.e. double-clicking repair icon in Garage view).
Adds switching shaders functionality to cutscenes.
Adds more visual indicators of movement to winter road background.
Bug Fixes
Fixes bug talking to the ZDF guards.
Prevents negative Heat.
Fixes grenade freezing bug.
Makes sure truck HPs are int in Combat.
Fixes card drag debugger errors.
Locked Content (Content will be available in Early Access release)
Adds ZDF MRL (sans unique cards, AI).
Adds initial draft of Gatecrasher Pt. 2 operation.
Adds support for multi-square enemies.
Adds events on the map feature.
Adds animation for ZDF Hand-Operated Low-Yield Explosive.
Adds animation for ZDF Lance Rifle.
Makes ZDF bike correctly search for directions where player truck has armor.
Source
Changelog.gg summarizes and formats this update. How we read updates.
