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Steam News23 March 20206y ago

v0.8.2.0: GUI Overhaul

It's that time again. A new patch, this time bringing wide-ranging UX tweaks and improved visual feedback. The old UI system was a big pile of technical debt, with some downright frightening concurrency issues.

Full notes

Full Trollskog update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Workshop
addedIt's that time again. A new patch, this time bringing wide-ranging UX tweaks and improved visual feedback. The old UI system was a big pile of technical debt, with some downright frightening concurrency issues. It feels good to finally address this, even though it wound up taking a little longer than I'd anticipated to tackle some of these larger architectural issues. I'd like to thank everyone for their patience, and special thanks to @AbarimGames for his wonderful GUI library Myra which is now handling the Trollskog front-end.
addedSelecting multiple unit types now has GUI support. Use Tab or Shift+Tab to cycle through unit types.
addedBasic abilities (Move, attack, etc) are now displayed. This is a bit of a trade-off between clarity and simplicity, but I believe displaying all actions that a unit can take will help new players understand all the mechanics.
fixedFixed a bug where units could fall off bridges. Thank you iamthespy007 and Boldee for reporting this one.
fixedFixed a bug where caravans and carts would get stuck carrying the wrong resource. Thank you Boldee for the report.
fixedThere are some missing icons and polish tweaks that'll be fixed in short order, so expect some small patches in the coming days as I hammer out any remaining bugs that are reported. From there, I'll be moving on to some new exciting content and features in the next update. Stay tuned, and I hope you'll all stay safe, and stay at home during these trying times. /Andreas

Trollskog changes

addedIt's that time again. A new patch, this time bringing wide-ranging UX tweaks and improved visual feedback. The old UI system was a big pile of technical debt, with some downright frightening concurrency issues. It feels good to finally address this, even though it wound up taking a little longer than I'd anticipated to tackle some of these larger architectural issues. I'd like to thank everyone for their patience, and special thanks to @AbarimGames for his wonderful GUI library Myra which is now handling the Trollskog front-end.
addedSelecting multiple unit types now has GUI support. Use Tab or Shift+Tab to cycle through unit types.
addedBasic abilities (Move, attack, etc) are now displayed. This is a bit of a trade-off between clarity and simplicity, but I believe displaying all actions that a unit can take will help new players understand all the mechanics.
fixedFixed a bug where units could fall off bridges. Thank you iamthespy007 and Boldee for reporting this one.
fixedFixed a bug where caravans and carts would get stuck carrying the wrong resource. Thank you Boldee for the report.

It's that time again. A new patch, this time bringing wide-ranging UX tweaks and improved visual feedback. The old UI system was a big pile of technical debt, with some downright frightening concurrency issues. It feels good to finally address this, even though it wound up taking a little longer than I'd anticipated to tackle some of these larger architectural issues. I'd like to thank everyone for their patience, and special thanks to @AbarimGames for his wonderful GUI library Myra which is now handling the Trollskog front-end.

To summarize;

  • Selecting multiple unit types now has GUI support. Use Tab or Shift+Tab to cycle through unit types.

  • Units types have description panels that explain their function.

  • Basic abilities (Move, attack, etc) are now displayed. This is a bit of a trade-off between clarity and simplicity, but I believe displaying all actions that a unit can take will help new players understand all the mechanics.

  • Grid hotkeys for abilities. If you're not a grid-key person, please let me know (in the forums or on Discord) which type of hotkey layout or options would suit you best.

  • Farm and pasture abilities can be accessed via the house GUI, instead of having to select the farm or pasture specifically.

  • Cities have the "claim tile" ability.

  • Cities can be renamed.

  • Fixed a bug where units could fall off bridges. Thank you iamthespy007 and Boldee for reporting this one.

  • Fixed a bug where caravans and carts would get stuck carrying the wrong resource. Thank you Boldee for the report.

There are some missing icons and polish tweaks that'll be fixed in short order, so expect some small patches in the coming days as I hammer out any remaining bugs that are reported. From there, I'll be moving on to some new exciting content and features in the next update. Stay tuned, and I hope you'll all stay safe, and stay at home during these trying times. /Andreas

Source

Steam News / 23 March 2020

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