Full notes
Full Triple Swap Tower update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Triple Swap Tower changes
I worked on some small fixes over the last few days and finished it up today.
Mostly quality of life changes and small adjustments to make visibility better during play.
v1.02
NEW: Added a new visibility option in the settings: Player outline - An outline around your character so as to better see yourself during those tense and busy moments. Off by default, with options for color or white outlines, with both half and full brightness. (I find the color, half brightness version to be my favorite, as it isn't too bulky, but still helps you find your character easier.)
Fixed final quests not displaying their names correctly when in the confirmation select screen
Made slain enemies fade into the background much faster, as well as always rotate at least 45 degrees, as to make it easier for them to blend into the background and not be mixed up as an alive enemy.
Made the particle effects that stick to the ground fade away faster, and fade out a little more.
You officially now cannot sleep at the inn if you are already full health.
Fixed some of the enemies present in the final areas having the wrong sounds assigned to them.
I will be on vacation for the next week. Once I come back, I will officially begin work on the game's first big content update. Keep a look out for a post in the near future detailing what's to come!
If you come across any issues or have some suggestions, don't hesitate to reach out on the community discord or on the Steam Discussions. I'll check in and respond as soon as I can.
Thanks for playing Triple Swap Tower!
Source
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