HomeGamesUpdatesPricingMethodology
Steam News30 October 20258mo ago

Triple Swap Tower is coming out November 6th!

Triple Swap Tower's release is just around the corner, and I want to share what will be in the full version versus the demo, as well as hint at what's coming in the future!

Full notes

Full Triple Swap Tower update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions1 change0 removals
  • Gameplay
  • Events
addedWith varied parties being a core piece of the game, there will be 12~ heroes on release, with plans to add at least a handful more down the road.
addedI want players to get excited at the possibilities when they unlock someone new, how they can fit them into a party, or how they can make that one odd hero work. Some heroes have more support oriented abilities, like the Paladin and Sorcerer, while others go for full carry potential like the Warrior and Rogue.
addedIn the demo, there were 25 items present. In the full game, there will be about 45. You'll now be finding new items from visiting areas and defeating bosses. I am hoping that adding new ways to get items will add some replayability and discovery moments, while also being able to design rarer, more situational or powerful items.
addedSomething I want to avoid is diluting the item pool through updates unless I find ways to add new item drops without modifying the current item-delivery systems. I want to try to avoid overloading the player with tons of items and choices.
changedI want achievements that reward self-imposed challenge runs, as well as a handful that are just for fun. Obviously I'll have milestone achievements, but I don't want you to have to grind for them. I also don't want such a huge amount that it feels daunting for players to try and go for a 100%. I hope you enjoy hunting for them as much as I enjoyed making and testing them out!
addedThat's all I've got at this moment for the full release. It's full steam ahead for me! I have some ideas for possible content updates down the road, such as separate play-modes, more characters, new items, and potentially even some secrets.

Triple Swap Tower changes

addedWith varied parties being a core piece of the game, there will be 12~ heroes on release, with plans to add at least a handful more down the road.
addedI want players to get excited at the possibilities when they unlock someone new, how they can fit them into a party, or how they can make that one odd hero work. Some heroes have more support oriented abilities, like the Paladin and Sorcerer, while others go for full carry potential like the Warrior and Rogue.
addedIn the demo, there were 25 items present. In the full game, there will be about 45. You'll now be finding new items from visiting areas and defeating bosses. I am hoping that adding new ways to get items will add some replayability and discovery moments, while also being able to design rarer, more situational or powerful items.
addedSomething I want to avoid is diluting the item pool through updates unless I find ways to add new item drops without modifying the current item-delivery systems. I want to try to avoid overloading the player with tons of items and choices.
changedI want achievements that reward self-imposed challenge runs, as well as a handful that are just for fun. Obviously I'll have milestone achievements, but I don't want you to have to grind for them. I also don't want such a huge amount that it feels daunting for players to try and go for a 100%. I hope you enjoy hunting for them as much as I enjoyed making and testing them out!

Triple Swap Tower's release is just around the corner, and I want to share what will be in the full version versus the demo, as well as hint at what's coming in the future!

  • More areas and bosses

I wanted the demo to highlight the party building aspect, as well as being able to choose between different quests and bosses to venture on, all while letting players learn easily by seeing the same preset quests every time during the demo.

In the full version, the quest board will be populated by area-boss pairs that are randomly selected. There are 9 different areas, and 5 different bosses, so there will be more choice and variety. In addition, there will be 3 unique "final quests" that you can go on, cranking up the excitement and difficulty for the finale.

  • Tons of heroes

With varied parties being a core piece of the game, there will be 12~ heroes on release, with plans to add at least a handful more down the road.

I want players to get excited at the possibilities when they unlock someone new, how they can fit them into a party, or how they can make that one odd hero work. Some heroes have more support oriented abilities, like the Paladin and Sorcerer, while others go for full carry potential like the Warrior and Rogue.

  • A BOATLOAD of items

In the demo, there were 25 items present. In the full game, there will be about 45. You'll now be finding new items from visiting areas and defeating bosses. I am hoping that adding new ways to get items will add some replayability and discovery moments, while also being able to design rarer, more situational or powerful items.

Something I want to avoid is diluting the item pool through updates unless I find ways to add new item drops without modifying the current item-delivery systems. I want to try to avoid overloading the player with tons of items and choices.

  • Achievements

I want achievements that reward self-imposed challenge runs, as well as a handful that are just for fun. Obviously I'll have milestone achievements, but I don't want you to have to grind for them. I also don't want such a huge amount that it feels daunting for players to try and go for a 100%. I hope you enjoy hunting for them as much as I enjoyed making and testing them out!

That's all I've got at this moment for the full release. It's full steam ahead for me! I have some ideas for possible content updates down the road, such as separate play-modes, more characters, new items, and potentially even some secrets.

If you have requests or feedback, I'd absolutely love to hear it! Feel free to reach out on the Steam Discussions or on the Discord.

Thank you so much for playing Triple Swap Tower!

Source

Steam News / 30 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.