Full notes
Full Trinity Archetype update
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What changed
- Gameplay
- Maps
- Balance
Welcome again! Here are some advancements and changes in Trinity Archetype since our last devlog, take a look:
Revamped Tutorial
The new tutorial will take a more relaxed approach, guiding you step by step and making sure the main mechanics are clear before you continue by yourself. We have also added conversations so that you can get to know the different personalities in your party.
Artifacts
Artifacts are here! These beautiful trinkets will be rewarded when fighting elite enemies or from special events throughout the map, these can enhance all your party at once, unlocking more advance reactions and options. Here's a few of these artifacts:
Patience Pendant: On player turn #4, gain +2 AP. Steam post image
Hungry Sword: Every 5 attacks, random unit adds +5 Critical. Steam post image
Equality Mirror: On player turn end: Odd turn #: Copy random player modifier and apply to enemy. Even turn #: Copy random enemy modifier and apply to player unit. Steam post image
Pacifist Pin: On player turn end, units that didn't deal damage gain +4 Shield Steam post image
New Demo
We have been working hard on a new demo with a more complete game loop to introduce the artifacts and also adding new runes, items, enemies. So stay tuned!
Any comment or questions let us know on the comments down here or join us on Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
