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Steam News15 November 20257mo ago

Kickstarter campaign LIVE NOW!

Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!! Steam post image https://www.kickstarter.

Full notes

Full Trinity Archetype update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!!

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Events
  • Gameplay
changedLocalizing the game into multiple languages.
addedAdding a bigger variety of characters, skills, enemies, events, etc.
changedImproved visuals for UI and skill effects.
addedStay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.

Trinity Archetype changes

changedLocalizing the game into multiple languages.
addedAdding a bigger variety of characters, skills, enemies, events, etc.
changedImproved visuals for UI and skill effects.
addedStay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.

Steam post image https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype

It's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release.

As we mentioned in a previous post, these are some of the goals the campaign would help us with:

  • Localizing the game into multiple languages.

  • Adding a bigger variety of characters, skills, enemies, events, etc.

  • Improved visuals for UI and skill effects.

  • Console ports.

Stay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.

As always, reach us here or on Discord.

Source

Steam News / 15 November 2025

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