Full notes
Full Trinity Archetype update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we're happy to announce that our Kickstarter is finally LIVE!!!
What changed
- UI and audio
- Events
- Gameplay
Trinity Archetype changes
Steam post image https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype
It's been a month of hard work preparing for this, but if we are able to run a successful campaign, we will be able to give the game an even stronger push before and during our Early Access release.
As we mentioned in a previous post, these are some of the goals the campaign would help us with:
Localizing the game into multiple languages.
Adding a bigger variety of characters, skills, enemies, events, etc.
Improved visuals for UI and skill effects.
Console ports.
Stay tuned for more updates, and also keep an eye out for new updates/builds as we will resume regular development and work on past/current feedback.
As always, reach us here or on Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
