In this update3
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Full Trinity Archetype update
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Repeated intro
Greetings everyone!
What changed
- UI and audio
- Events
- Gameplay
- Compatibility
Trinity Archetype changes
A small update on what's going on currently:
Kickstarter campaign launching on November 15th
https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype
We’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.
Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:
Localizing the game into multiple languages.
Adding a bigger variety of characters, skills, enemies, events, etc.
Improved visuals for UI and skill effects.
Console ports.
Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!
You can join the waitlist to be notified when we launch.
EVA Play
We're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.
Come and say hi if you are in Buenos Aires!
Beta (Demo) branch
Based on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!
Because of this, we've introduced a new Beta branch for the Demo, which we can update more often and test out new changes before bringing those to the default branch. So if you wanna check what's the newest and latest, play on the beta branch but expect things to (possibly!) be a bit more broken (and please let us know if you find any bugs!).
Since we are currently getting ready for both the Kickstarter Campaign and the EVA Play, dev progress is a bit slow at the moment. However, once that's done, we'll be back in full force with new and exciting changes! So keep an eye out for that.
As always, reach us here or in Discord.
Source
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