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Steam News22 October 20258mo ago

Upcoming Kickstarter, EVA Play, Beta (Demo) branch

Greetings everyone! A small update on what's going on currently: Kickstarter campaign launching on November 15th https://www.kickstarter.

In this update3

Full notes

Full Trinity Archetype update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings everyone!

What changed

0 fixes4 additions4 changes0 removals
  • UI and audio
  • Events
  • Gameplay
  • Compatibility
changedKickstarter campaign launching on November 15thLocalizing the game into multiple languages.
addedKickstarter campaign launching on November 15thAdding a bigger variety of characters, skills, enemies, events, etc.
changedKickstarter campaign launching on November 15thImproved visuals for UI and skill effects.
changedEVA PlayWe're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th ! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.
addedBeta (Demo) branchBased on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!
addedBeta (Demo) branchBecause of this, we've introduced a new Beta branch for the Demo, which we can update more often and test out new changes before bringing those to the default branch. So if you wanna check what's the newest and latest, play on the beta branch but expect things to (possibly!) be a bit more broken (and please let us know if you find any bugs!).

Trinity Archetype changes

changedLocalizing the game into multiple languages.
addedAdding a bigger variety of characters, skills, enemies, events, etc.
changedImproved visuals for UI and skill effects.
changedWe're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th ! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.
addedBased on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!

A small update on what's going on currently:

Kickstarter campaign launching on November 15th

https://www.kickstarter.com/projects/machinatorcorp/trinity-archetype

We’re getting ready to launch our Kickstarter campaign! As we mentioned in previous news, we are releasing the game in Q2 2026, so from now until then we’re in that last stretch of development.

Running a successful campaign would give us the Boost (get it?) we need to achieve some of the goals we have before and during the Early Access release, including:

  • Localizing the game into multiple languages.

  • Adding a bigger variety of characters, skills, enemies, events, etc.

  • Improved visuals for UI and skill effects.

  • Console ports.

Kickstarter campaign or not, we are committed to launching a very polished and fun game next year — but that extra push would help us go the extra mile!

You can join the waitlist to be notified when we launch.

EVA Play

We're happy to announce we'll be showcasing Trinity Archetype at the EVA Play in Buenos Aires on November 7th-8th! This is gonna be a very packed event, so it's a pretty big opportunity for us to interact with a lot of people and get more feedback on the game.

Come and say hi if you are in Buenos Aires!

Beta (Demo) branch

Based on community feedback, we've been updating the demo build more regularly to fix bugs or add new content. However in doing so we quickly realized there's always the risk to break some more stuff!

Because of this, we've introduced a new Beta branch for the Demo, which we can update more often and test out new changes before bringing those to the default branch. So if you wanna check what's the newest and latest, play on the beta branch but expect things to (possibly!) be a bit more broken (and please let us know if you find any bugs!).

Since we are currently getting ready for both the Kickstarter Campaign and the EVA Play, dev progress is a bit slow at the moment. However, once that's done, we'll be back in full force with new and exciting changes! So keep an eye out for that.

As always, reach us here or in Discord.

Source

Steam News / 22 October 2025

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