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Steam News14 September 20259mo ago

Launch Week Update 2

Dev Update Respawn Fixes Improvements made to address the freeze issue on respawn. Map Adjustments Removed certain pickups from The Island map (feature announcement coming soon).

Full notes

Full Trigger Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
changedDev UpdateRespawn Fixes Improvements made to address the freeze issue on respawn.
fixedDev UpdateMap Adjustments Removed certain pickups from The Island map (feature announcement coming soon). Fixed office door height, misaligned exit doors, and collision issues on the Bowling Alley map. Fixed floating items and improved AI pathing on the Village map.
changedDev UpdateGameplay Balance Reduced enemy health increase per round from 15 → 8 . Rebalanced weapons: AK74M: 55 → 33 MP5: 34 → 29 G36C: 40 → 37 AKMS: 46 → 51 UMP: 29 → 36 SCAR: 44 → 58 M4 DMR: 40 → 60 AUG: 44 → 55 1911: 31 → 41 1911 mag size: 7 → 10
fixedDev UpdateIntermission Updates Reduced intermission time from 10s → 8s . Fixed an issue where intermission wouldn’t trigger.
addedDev UpdateWave System Added new starting wave pools so the same 5 levels won’t repeat each game. Starting pools will not be reused in the main pools.
addedDev UpdateWeapon Availability Added lower-end weapons to all maps.
Gameplay Balance Reduced enemy health increase per round158Gameplay Balance Reduced enemy health increase per round decreased, nerfRebalanced weapons: AK74M:5533MRebalanced weapons: AK74M: decreased, nerfRebalanced weapons: AK74M: 55 → 33 MP5:3429Rebalanced weapons: AK74M: 55 → 33 MP5: decreased, nerfRebalanced weapons: AK74M: 55 → 33 MP5: 34 → 29 G36C:4037Rebalanced weapons: AK74M: 55 → 33 MP5: 34 → 29 G36C: decreased, nerf

Dev Update

  • Respawn Fixes

    • Improvements made to address the freeze issue on respawn.

  • Map Adjustments

    • Removed certain pickups from The Island map (feature announcement coming soon).

    • Fixed office door height, misaligned exit doors, and collision issues on the Bowling Alley map.

    • Fixed floating items and improved AI pathing on the Village map.

  • Gameplay Balance

    • Reduced enemy health increase per round from 15 → 8.

    • Rebalanced weapons:

      • AK74M: 55 → 33

      • MP5: 34 → 29

      • G36C: 40 → 37

      • AKMS: 46 → 51

      • UMP: 29 → 36

      • SCAR: 44 → 58

      • M4 DMR: 40 → 60

      • AUG: 44 → 55

      • 1911: 31 → 41

      • 1911 mag size: 7 → 10

  • Intermission Updates

    • Reduced intermission time from 10s → 8s.

    • Fixed an issue where intermission wouldn’t trigger.

  • Wave System

    • Added new starting wave pools so the same 5 levels won’t repeat each game.

    • Starting pools will not be reused in the main pools.

  • Weapon Availability

    • Added lower-end weapons to all maps.

  • Backend Improvements

    • Fixed a few miscellaneous bugs to improve performance.

    • Cleaned up backend code for better stability and efficiency.

Source

Steam News / 14 September 2025

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