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Steam News11 September 20259mo ago

Day one update

Hey everyone! I’m beyond excited to officially launch our very first game, TriggerLand! This has been a crazy ride and I want to thank everyone who has wishlisted, shared, tested, or supported us along the way.

Full notes

Full Trigger Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
addedThis is just the start. I’ve got plans for free updates, new content, and ongoing improvements as we build this game together.
fixedFix a few bugs with the buy station.
addedAdded an intermission in-between waves
fixedFixed AR4 Muzzle Flash
changedReduced spawn rate of enemy's
addedAdded new enemy wave pools

I’m beyond excited to officially launch our very first game, TriggerLand!

This has been a crazy ride and I want to thank everyone who has wishlisted, shared, tested, or supported us along the way. Your feedback and encouragement made this possible, and I’m truly grateful.

As with any launch, a few bugs slipped through. I’m already working on patches to smooth things out, and I’ll be pushing hotfixes as quickly as possible. If you run into anything, please drop a note in the community hub or send me feedback—I’ll be listening closely and making updates.

This is just the start. I’ve got plans for free updates, new content, and ongoing improvements as we build this game together.

Thanks again for being part of TriggerLand’s launch day.

Bug fixes as follows:

  • Fix a few bugs with the buy station.

  • Added an intermission in-between waves

  • Fixed AR4 Muzzle Flash

  • Balanced the enemy wave pools to scale more properly

  • Reduced spawn rate of enemy's

  • Added new enemy wave pools

Source

Steam News / 11 September 2025

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