Full notes
Full Trigger Land update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
I’m beyond excited to officially launch our very first game, TriggerLand!
This has been a crazy ride and I want to thank everyone who has wishlisted, shared, tested, or supported us along the way. Your feedback and encouragement made this possible, and I’m truly grateful.
As with any launch, a few bugs slipped through. I’m already working on patches to smooth things out, and I’ll be pushing hotfixes as quickly as possible. If you run into anything, please drop a note in the community hub or send me feedback—I’ll be listening closely and making updates.
This is just the start. I’ve got plans for free updates, new content, and ongoing improvements as we build this game together.
Thanks again for being part of TriggerLand’s launch day.
Bug fixes as follows:
Fix a few bugs with the buy station.
Added an intermission in-between waves
Fixed AR4 Muzzle Flash
Balanced the enemy wave pools to scale more properly
Reduced spawn rate of enemy's
Added new enemy wave pools
Source
Changelog.gg summarizes and formats this update. How we read updates.
