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Steam News15 May 20263mo ago

1.03 Demo Hotfix

Changelog: Adjusted Tricky's midair control so he doesn't feel as stiff and heavy in air Level entrance triggers no longer default to the first option if timed out "Windmill's Peak" Gate Key no longer respawns after dyi

Full notes

Full Tricky and the Dream Caster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes8 removals
  • Gameplay
  • UI and audio
changedAdjusted Tricky's midair control so he doesn't feel as stiff and heavy in air
removedLevel entrance triggers no longer default to the first option if timed out
removed"Windmill's Peak" Gate Key no longer respawns after dying
removed"Secret Cove" Gate Key will no longer despawn entirely if you exit to menu immediately after breaking the chest
removedLoading scenes will no longer get stuck if you repeatedly try to skip them
removedGame will no longer get stuck repeatedly loading if you spam the play button

Tricky and the Dream Caster changes

changedAdjusted Tricky's midair control so he doesn't feel as stiff and heavy in air
removedLevel entrance triggers no longer default to the first option if timed out
removed"Windmill's Peak" Gate Key no longer respawns after dying
removed"Secret Cove" Gate Key will no longer despawn entirely if you exit to menu immediately after breaking the chest
removedLoading scenes will no longer get stuck if you repeatedly try to skip them

Changelog:

  • Adjusted Tricky's midair control so he doesn't feel as stiff and heavy in air

  • Level entrance triggers no longer default to the first option if timed out

  • "Windmill's Peak" Gate Key no longer respawns after dying

  • "Secret Cove" Gate Key will no longer despawn entirely if you exit to menu immediately after breaking the chest

  • Loading scenes will no longer get stuck if you repeatedly try to skip them

  • Game will no longer get stuck repeatedly loading if you spam the play button

  • Adjusted wording in the Wall Jump section of the tutorial for more clarity

  • Dying during the Dash Ten-Rek fight no longer produces infinite Castle Keys

  • Fixed collision in Breezy Bluffs

  • Tricky and Volt will no longer enter "zombie state" if players double jump out of damaged state after taking a final hit.

  • Added additional springs in Caldera Crater at spots players consistently fail to jump at

  • Increased collider size on certain springs and dashpads in Caldera Crater

  • Adjusted camera height in Caldera Crater

  • Arctic Ascent can no longer be entered from on top of the cable car

  • Tricky now moves with rotating platforms in the "Visual Memory" mission

Source

Steam News / 15 May 2026

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