Full notes
Full Tricky and the Dream Caster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Tricky and the Dream Caster changes
Changelog:
Adjusted Tricky's midair control so he doesn't feel as stiff and heavy in air
Level entrance triggers no longer default to the first option if timed out
"Windmill's Peak" Gate Key no longer respawns after dying
"Secret Cove" Gate Key will no longer despawn entirely if you exit to menu immediately after breaking the chest
Loading scenes will no longer get stuck if you repeatedly try to skip them
Game will no longer get stuck repeatedly loading if you spam the play button
Adjusted wording in the Wall Jump section of the tutorial for more clarity
Dying during the Dash Ten-Rek fight no longer produces infinite Castle Keys
Fixed collision in Breezy Bluffs
Tricky and Volt will no longer enter "zombie state" if players double jump out of damaged state after taking a final hit.
Added additional springs in Caldera Crater at spots players consistently fail to jump at
Increased collider size on certain springs and dashpads in Caldera Crater
Adjusted camera height in Caldera Crater
Arctic Ascent can no longer be entered from on top of the cable car
Tricky now moves with rotating platforms in the "Visual Memory" mission
Source
Changelog.gg summarizes and formats this update. How we read updates.
