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Steam News8 May 20263mo ago

1.01 Demo Hotfix

Hey there! Just pushing a quick patch out to address some of the bugs that have been brought to my attention both in and out of livestreams.

Full notes

Full Tricky and the Dream Caster update

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Repeated intro

Hey there! Just pushing a quick patch out to address some of the bugs that have been brought to my attention both in and out of livestreams.

What changed

1 fix0 additions3 changes6 removals
  • Gameplay
  • UI and audio
  • Balance
removedTricky's camera offset has been adjusted based on feedback so he is no longer in the dead center of the screen
removed"Mouse Maze" Gate Key will no longer respawn if you reload Breezy Bluffs after acquiring it
removedController activator for "Mouse Maze" mini-game is no longer interactable after completing the mini game
removedArctic Ascent level trigger no longer has an interaction tooltip that softlocks the game
removedRestarting a level while fading out after dying no longer results in the fadeout overlay getting stuck
changedPause sub-menus will now reset upon unpausing, so menus can no longer be stacked.

Tricky and the Dream Caster changes

removedTricky's camera offset has been adjusted based on feedback so he is no longer in the dead center of the screen
removed"Mouse Maze" Gate Key will no longer respawn if you reload Breezy Bluffs after acquiring it
removedController activator for "Mouse Maze" mini-game is no longer interactable after completing the mini game
removedArctic Ascent level trigger no longer has an interaction tooltip that softlocks the game
removedRestarting a level while fading out after dying no longer results in the fadeout overlay getting stuck

CHANGELOG:

  • Tricky's camera offset has been adjusted based on feedback so he is no longer in the dead center of the screen

  • "Mouse Maze" Gate Key will no longer respawn if you reload Breezy Bluffs after acquiring it

  • Controller activator for "Mouse Maze" mini-game is no longer interactable after completing the mini game

  • Arctic Ascent level trigger no longer has an interaction tooltip that softlocks the game

  • Restarting a level while fading out after dying no longer results in the fadeout overlay getting stuck

  • Pause sub-menus will now reset upon unpausing, so menus can no longer be stacked.

  • Dash Ten-Rek will no longer get stuck on walls during his bounce attack in phase 2

  • Dash will now revert back to Phase 1 if you die during Phase 2

  • Adjusted music volume in Breezy Bluffs

  • Fixed issue where opening the cable car with exactly 80 moons results in a negative balance

Source

Steam News / 8 May 2026

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