Full notes
Full TRIBES 3: Rivals update
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What changed
- Gameplay
- Store
- UI and audio
TRIBES 3: Rivals changes
Hi everyone,
Thanks for your feedback as part of early access, keep it coming! It’s been super helpful, and we’re going to make a few changes that have been suggested by the community ASAP to keep improving the TRIBES 3 experience.
We’re adding an extra patch (0.2.X) to our schedule, which we’re looking to get out tentatively around March 22nd (exact timing may vary). We wanted to share these changes with you beforehand, so you know roughly what to expect!
Summary of changes for next patch:
Weapon skin and suit skin rewards will be awarded to you for each of your first 10 wins of the day, instead of being limited to just your first win of the day (effective in patch 0.2)
VOIP (Voice Chat) will be enabled ON as Push-To-Talk by default in game, with an opt out option available at the starting menu.
Bots in ranked will be clearly indicated
We’re adding a queue for 4v4 TDM (Team Death Match)
Some other expected changes include:
Being able to select your primary language upon starting the game.
Being able to select your primary region upon starting the game.
Options to disable VGS, and potentially a global limiter for VGS, to reduce spam.
Weapon skin and suit skin rewards will be awarded to you for each of your first 10 wins of the day, instead of being limited to just your first win of the day.
We got a lot of feedback around the cosmetics system feeling grindy or that it could create more FOMO. That was not our intention, so we’ve adjusted this system to keep what worked well (the ability to get lots of skins), and remove what didn’t (FOMO about not earning all skins in pass).
We’ve increased the max number of skins you can earn from a weapon skins pass or suit skins pass to 10 per day (per pass), from the previous limit of 1 per day (per pass).
The max amount of skins you can earn will stay capped at 365 per pass, just like before. That way, you’ll receive the same value (which respects earlier purchases made before), but skins can now be unlocked much faster without FOMO!
This change will be effective when our next patch (0.2) goes live, which we’re aiming for around March 22nd.
For players who have already purchased the daily suit skins pass or daily weapon skins pass before the 0.2 patch, any skins you earn prior to the patch won’t be counted towards your cap of 365 skins per pass.
We think this approach strikes a good balance of rewarding our early supporters, without being excessive and unfair to new purchasers later.
We also want to respect any players who previously purchased these cosmetics passes, and feel this change does so, as it allows you to unlock the same value that was purchased, but at a faster pace and without punishing you if you fall behind.
We also want to clear up a common question about the daily suit skin pass and daily weapon skin passes: there are actually many, many thousands of unique potential skins you can receive, which are created using a custom modularized system each time you earn a reward. This system produces skins by creating unique combinations of hundreds of custom designed components, color schemes, finishes and more that our in-house artists crafted. So don’t be concerned you’re missing out on a specific skin on a specific day, because that is not how the system works!
Bots will
Source
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