HomeGamesUpdatesPricingMethodology
Steam News17 June 20242y ago

Moonrise Patch Notes

TRIBES 3: Rivals - Moonrise Patch Notes June 17th, 2024 | Prophecy Games LOADOUTS Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection.

Full notes

Full TRIBES 3: Rivals update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions13 changes3 removals
  • Events
  • Gameplay
  • Balance
  • Store
changedTRIBES 3: Rivals - Moonrise Patch Notes June 17th, 2024 | Prophecy Games
changedLOADOUTS Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection. Increased Flag Pickup Detection for all classes.
changedPathfinder - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
removedSentinel - Reduced Flag Drag - Removed the Stealth Pack as an Available Option
changedIncreased Health from 1500 to 1600
changedReduced Flag Drag
Health15001600Health increased, buffLight Spinfusor - Reload Time Improved1.17seconds1.15secondsLight Spinfusor - Reload Time Improved decreased, buff6% - AoE Damage Falloff Improved2025%6% - AoE Damage Falloff Improved increased, buffBolt Launcher - Reload Time Improved1.27seconds1.2secondsBolt Launcher - Reload Time Improved decreased, buff

TRIBES 3: Rivals changes

  • Stormhero
changedTRIBES 3: Rivals - Moonrise Patch Notes June 17th, 2024 | Prophecy Games
changedLOADOUTS Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection. Increased Flag Pickup Detection for all classes.
changedPathfinder - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection
removedSentinel - Reduced Flag Drag - Removed the Stealth Pack as an Available Option
changedIncreased Health from 1500 to 1600

TRIBES 3: Rivals - Moonrise Patch Notes June 17th, 2024 | Prophecy Games

LOADOUTS Overhauled Hitboxes and Collision Volumes on all Classes to Improve Player Contact Detection. Increased Flag Pickup Detection for all classes.

LIGHT

Slight Increase to Air Control

  • Pathfinder - Reduced Reach to be less “tall” on the flag and instead increase overall volume of pickup detection

  • Sentinel - Reduced Flag Drag - Removed the Stealth Pack as an Available Option

MEDIUM

  • Significant Increase to Air Control

  • Increased Health from 1500 to 1600

  • Reduced Flag Drag

HEAVY

Slight Increase to Air Control

Removed Nova Colt from Available Loadouts

Reduced Flag Drag

  • Doombringer - Removed Passive Bonus to AoE Sizes

  • Juggernaut - Significantly Increased Body Block Damage - Increased Passive Flag Stand Healing from .003 to .004 - Replaced Regen Station with Heavy Shield Pack

WEAPONS

  • Flinch and Camera Shake has been overhauled on all weapons to be significantly lower

  • Light Spinfusor - Reload Time Improved from 1.17 seconds to 1.15 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Improved from 20 to 25% - Now Properly Calculates Knockback from feet to be in line with other explosive weapons - Passive Reload Time Improved from 1.75 seconds to 1.5 seconds

  • Bolt Launcher - Reload Time Improved from 1.27 seconds to 1.2 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Passive Reload Time Improved from 2.3 seconds to 1.55 seconds

  • Spinfusor - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - Knockback Magnitude Increased from 1650 to 1750 - Passive Reload Time Improved from 1.75 seconds to 1.6 seconds

  • Thumper - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - Knockback Magnitude Increased from 1650 to 1750 - Direct Hit Modifier Lowered from 40% to 30% - Passive Reload Time Improved from 2.3 seconds to 1.8 seconds - Remastered Materials and Added to Cosmetic Generator

  • Heavy Spinfusor - Reload Time Improved from 1.5 seconds to 1.45 seconds - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1.6% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Extended from 1.75 seconds to 1.8 seconds

  • Heavy Bolt Launcher - Projectile Speed Lowered by 5 m/s - AoE Size Decreased by 1% - AoE Damage Falloff Lowered from 40% to 35% - Knockback Magnitude Increased from 1650 to 1850 - Passive Reload Time Improved from 2.3 seconds to 1.85 seconds

  • Plasma Gun - Damage Increased from 300 to 350 - Base Damage Modifier Increased to 60% - Passive Reload Time Improved from 3 seconds to 2.15 seconds - Added Forward and Lateral Inheritance Sliders - Remastered Materials and Added to Cosmetic Generator

  • Light Chaingun - Windup time reduced from 0.6 seconds to 0.3 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

  • Chaingun - Windup time reduced from 0.6 seconds to 0.4 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

  • Storm Slicer - Windup time reduced from 0.6 seconds to 0.5 seconds - Added Forward Inheritance - Adjusted Grow Curve to be much smaller to keep it balanced after the Grow Curve fix

Source

Steam News / 17 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.