Full notes
Full TRIBES 3: Rivals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Balance
- Events
- UI and audio
Loadout
Updated name displays of Loadouts to show Perk name and class.
Loadouts
Loadout ordering has been standardized between the classes, with different weapons selected by default
Weapons
All Chaingun falloff now begins and ends 20 meters further
Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor
GAMEPLAY
Achievements
Added new achievements and updated all temp art.
Some achievements now grant a weapon or suit crate.
Custom Matches
Updated the bot fill in Custom Matches to be controlled by a mutator.
General
Modified default values for settings.
Volume
FOV
Added a setting to clamp the flag icons to the side of the screen. This is enabled by default.
Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.
Recall delay timer extended to 1 second.
Movement
Fixed an issue where players could get snagged on small edges on walls and ceilings.
JumpZ is now properly scaled with the higher gravity
Flag Drag has been reduced for all classes
MAPS
Fixed flag stand collisions on Torment and DX.
Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is.
Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well.
Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials.
FIXES
Fixed various issues with the End of Match summary when ranking up and down.
Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab.
Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase.
Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag.
Fixed an issue where players could get stuck in Phase Shift.
Fixed an issue where players would not get the correct kill notification.
Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active.
Fixed an issue where players would get caught on small ledges, walls, and ceilings.
Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.
Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.
Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map.
Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.
Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.
Fixed an issue where friendly flag’s minimap icon would be enemy colored.
Fixed an issue where a player’s name was not highlighted on the scoreboard.
Fixed an issue where Health Nuggets would not heal the player back to full HP when it should.
Fixed an issue where base turrets would not alert players when they had been targeted.
Fixed an issue where the Turret pack could be knocked back when fully deployed.
Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.
Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.
Fixed an issue where the map was incorrectly rotated in the Shooting Range.
Fixed an issue where the Hat Trick
Source
Changelog.gg summarizes and formats this update. How we read updates.
