HomeGamesUpdatesPricingMethodology
Steam News12 March 20242y ago

Early Access Release - 3/12 Patch Notes

Loadout Updated name displays of Loadouts to show Perk name and class. Loadouts Loadout ordering has been standardized between the classes, with different weapons selected by default Weapons All Chaingun falloff now beg

Full notes

Full TRIBES 3: Rivals update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes1 addition8 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • Events
  • UI and audio
changedUpdated name displays of Loadouts to show Perk name and class.
changedGAMEPLAY
addedAdded new achievements and updated all temp art. Some achievements now grant a weapon or suit crate.
changedUpdated the bot fill in Custom Matches to be controlled by a mutator.
changedModified default values for settings. Volume FOV Added a setting to clamp the flag icons to the side of the screen. This is enabled by default. Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area. Recall delay timer extended to 1 second.
changedMovement

Loadout

  • Updated name displays of Loadouts to show Perk name and class.

  • Loadouts

    • Loadout ordering has been standardized between the classes, with different weapons selected by default

  • Weapons

    • All Chaingun falloff now begins and ends 20 meters further

    • Light Spinfusor and Spinfusor projectile sizes have been standardized with the Heavy Spinfusor

GAMEPLAY

  • Achievements

    • Added new achievements and updated all temp art.

    • Some achievements now grant a weapon or suit crate.

  • Custom Matches

    • Updated the bot fill in Custom Matches to be controlled by a mutator.

  • General

    • Modified default values for settings.

      • Volume

      • FOV

    • Added a setting to clamp the flag icons to the side of the screen. This is enabled by default.

    • Player minimap icons will now be clamped to the edge of the minimap when they reach the edge of the minimap play area.

    • Recall delay timer extended to 1 second.

  • Movement

    • Fixed an issue where players could get snagged on small edges on walls and ceilings.

    • JumpZ is now properly scaled with the higher gravity

    • Flag Drag has been reduced for all classes

MAPS

  • Fixed flag stand collisions on Torment and DX.

  • Zoomed in mini-map with clamping for DX, Hollow, Torment, and Raindance, to give better details around where most of the action is.

  • Changed map boundary art in DX, Hollow, Torment, and Raindance to be more subtle. Made adjustments to landscape along the boundary as well.

  • Fixed (removed) legacy stallz still present in Tutorial, Shooting Range, and Time Trials.

FIXES

  • Fixed various issues with the End of Match summary when ranking up and down.

  • Fixed an issue where selecting the Scoreboard tab at the End of Match summary screen would not visually deselect the summary tab.

  • Fixed an issue where character name plates would not be visible in the “Waiting for Players” phase.

  • Fixed an issue where Sentinel (Light Defense) perk would not be active upon respawning when the enemy has the flag.

  • Fixed an issue where players could get stuck in Phase Shift.

  • Fixed an issue where players would not get the correct kill notification.

  • Fixed an issue where players would not get a Blue Plate Special when killing a player while they had a Shield Pack active.

  • Fixed an issue where players would get caught on small ledges, walls, and ceilings.

  • Fixed an issue where the Ground Targeter would still show if the player was in Stealth or dead.

  • Fixed an issue where the flag would show the incorrect state for players that would backfill into matches.

  • Fixed an issue where neutral Outpost Turrets were showing as enemy Turrets on the map.

  • Fixed an issue where the flag carrier icons would not show on the minimap when the player respawned.

  • Fixed an issue where the minimap player icons would be slightly offset from the player’s actual location.

  • Fixed an issue where friendly flag’s minimap icon would be enemy colored.

  • Fixed an issue where a player’s name was not highlighted on the scoreboard.

  • Fixed an issue where Health Nuggets would not heal the player back to full HP when it should.

  • Fixed an issue where base turrets would not alert players when they had been targeted.

  • Fixed an issue where the Turret pack could be knocked back when fully deployed.

  • Fixed an issue where the Thumper’s projectile SFX would persist for a short time after it exploded.

  • Fixed an issue where the player HUD would be seen in the loading screen when entering Shooting Range, Time Trials and the Tutorial.

  • Fixed an issue where the map was incorrectly rotated in the Shooting Range.

  • Fixed an issue where the Hat Trick

Source

Steam News / 12 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.