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Steam News31 January 20265mo ago

Monster spawn optimization / In Game UI rework / Rebalanced levels & Musics

Demo Update / Build 1.0.15 UI Rework Reworked the UI to better display charge for utility skills.

In this update1

Full notes

Full Trials Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Events
  • Performance
  • Balance
  • Gameplay
changedDemo Update / Build 1.0.15UI Rework Reworked the UI to better display charge for utility skills.
changedDemo Update / Build 1.0.15Levels & Balancing Adjusted monster density in Levels 1–5 to provide a better challenge
changedDemo Update / Build 1.0.15Optimization Optimized the way how monsters spawn in order to make it more performance friendly Backend optimization to enable spell loop
changedDemo Update / Build 1.0.15Music Change We found & are currently working with a composer to create the game soundtrack ! While the full OST isn't ready to swap in just yet, we will implement the final tracks as soon as they are completed. In the meantime, we have decided to replace our previous music with new placeholder tracks. We previously used AI music in some places and we feel like we were short changing ourselves by doing so, we want to make a commitment to ourselves and you that we will deliver a game made by passion in the never ending pursuit of chasing what makes a game fun ! To ensure a great experience right now, all levels have been rebalanced to match the intensity and rhythm of this updated soundtrack.
changedDemo Update / Build 1.0.15Developer Note Thank you for keeping an eye out on our patches, we are currently working hard to get everything ready for our release in early access, you can expect even more spells than originally planned !

Trials Survivors changes

changedUI Rework Reworked the UI to better display charge for utility skills.
changedLevels & Balancing Adjusted monster density in Levels 1–5 to provide a better challenge
changedOptimization Optimized the way how monsters spawn in order to make it more performance friendly Backend optimization to enable spell loop
changedMusic Change We found & are currently working with a composer to create the game soundtrack ! While the full OST isn't ready to swap in just yet, we will implement the final tracks as soon as they are completed. In the meantime, we have decided to replace our previous music with new placeholder tracks. We previously used AI music in some places and we feel like we were short changing ourselves by doing so, we want to make a commitment to ourselves and you that we will deliver a game made by passion in the never ending pursuit of chasing what makes a game fun ! To ensure a great experience right now, all levels have been rebalanced to match the intensity and rhythm of this updated soundtrack.
changedDeveloper Note Thank you for keeping an eye out on our patches, we are currently working hard to get everything ready for our release in early access, you can expect even more spells than originally planned !

Demo Update / Build 1.0.15

  • UI Rework

    • Reworked the UI to better display charge for utility skills.

  • Levels & Balancing

    • Adjusted monster density in Levels 1–5 to provide a better challenge

  • Optimization

    • Optimized the way how monsters spawn in order to make it more performance friendly

    • Backend optimization to enable spell loop

  • Music Change

    • We found & are currently working with a composer to create the game soundtrack ! While the full OST isn't ready to swap in just yet, we will implement the final tracks as soon as they are completed.

    • In the meantime, we have decided to replace our previous music with new placeholder tracks. We previously used AI music in some places and we feel like we were short changing ourselves by doing so, we want to make a commitment to ourselves and you that we will deliver a game made by passion in the never ending pursuit of chasing what makes a game fun !

    • To ensure a great experience right now, all levels have been rebalanced to match the intensity and rhythm of this updated soundtrack.

  • Developer Note

    • Thank you for keeping an eye out on our patches, we are currently working hard to get everything ready for our release in early access, you can expect even more spells than originally planned !

Source

Steam News / 31 January 2026

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