In this update5
Full notes
Full Trials of Valor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
Trials of Valor changes
This week, we added 6 new abilities to the Warrior / Templar +1 new ability for EVERY class in the game.
We also reworked the loot system and introduced a character stat to decide what loot you're given.
Warrior / Templar abilities
Here's a sneak peek of the abilities!
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New abilities for each class
We added a new event where you can gain a completely new ability depending on what class you're playing. We can't reveal more information, so go and try to find it! 😁
Tooltip on stats
Hovering over a stat gives a description of what it does.
Luck stat 🍀
Luck decides how likely you are to receive an item that is of a higher rarity compared to what you have equipped.
50 Luck means you have a 50% chance to receive an item of higher rarity. Luck only affects item drops up to Epic.
This means that any item given (outside of shops) have a chance to either be the same rarity or one rarity higher.
New subclass
We'll introduce a new subclass soon! We're quite happy with how it works currently, but we're gathering more opinions before we're ready to reveal more details.
Here's a list of some other improvements we made.
Many new abilities!
Rework of the "Bleed" effect 🩸. It deals a % of the Max HP every 2 seconds.
Added a new effect called "Sunder Armor", that reduces the targets Armor.
Loot system rework, see info above.
Performance optimizations on Chapter 1.
Each stat will now show a tooltip description when hovered.
Removed some possible fight combinations, as there were too many goblin themed fights with similar enemies.
The stats of Werewolf are reverted to how they were in version 1.1.
Improved some unblockable attack effects.
New Luck related charms of varying types (cursed, loadout, normal, greater).
Legendaries will appear slightly later in the run now, but are still possible to get on Chapter 1.
Text and UI improvements.
Thanks for reading! If you're curious why we suddenly changed from version 1.1.3 to version 1.2, it's because we decided to use "semantic versioning" now. Here's a brief explanation.
1.0 = Major version (like when we released)
1.1 = Minor version (like this update)
1.1.1 = Minor bugfix (like our last hotfix)
You can join our Discord or post in the forums here on Steam, in case you have ideas for future content. https://discord.com/invite/mXfXtEBEER
Source
Changelog.gg summarizes and formats this update. How we read updates.
